League of Legends Dev Tracker

(2020) Slowing down the climb to hurt smurfing is the exact opposite of what should be done

This thread was added on February 20, 2020, with posts from RiotBrightmoon.

Original Post

This season Riot introduced a way to counter smurfing; everyone starts in lower ELO and climbs much slower. For some reason this is supposed to work as an incentive to prevent smurfing. It has the exact opposite effect. Think about it, smurfs are now longer in low ELO, and can stomp them even more before having to make a new account.

What should be done to avoid smurfing is greatly accelerate the climb based on one's individual performance and winrate, so that anyone stomping in low ELO would rapidly climb to higher ELO's and leave the low ELO people alone. This would benefit people in low ELO by making sure there aren't as many smurfs stomping them, and this would benefit those who "had to" (e.g. new region) create a smurf and want to get to their own ELO ASAP. The only people this would hurt is those who want to stay in lower ELO to stomp for longer.

sorry to jump into this thread 8 hours late, but I wanted to clarify: we did not change the climb and we are not using the climb to combat smurfing. The tweet from player support was incorrect on all of these points and they will be putting out a clarification on that. Sorry for the confusion. To your point there are better ways to improve the experience for players vs. smurfs than this would be, which is one of many reasons we didn't do this. Again - sorry we spread misinformation with that one tweet.