League of Legends Dev Tracker

(2020) Critical Strike Chance, important laning mechanic

This thread was added on November 14, 2020, with posts from Reinboom.

Original Post

"The critical strike chance changes dynamically depending on the number of basic attack that didn't critically strike. For example, if you have a 30% critical strike chance you guaranteed to have 30 or more attacks that critically strike per 100 attacks. If you don't critically strike for a long time your next attacks have a higher chance of critically strkining."

Direct Quote Credit leagueoflegends.fandom

The reason this is important, with crit based champions, is the more minions in a row that you go without a critical hit. The higher the theoretical chance, that if you choose to risk engaging in a trade with your lane opponent(s), you will crit and easily win the trade or even get a kill. This works even with a small amount of crit chance.

Edit: Further evidence by a study posted on doranslab.gg

The Critical Strike Algorithm

By Justin D. - September 20, 2020

Battlemagi

Interesting, yeah and as far as the information I have found goes, it still works

Focused testing won't arrive at quite the rules at play, though /u/DoransLab 's work is delightful to look at where it gets close enough in some parts :) . Both who you target with your attacks is important, and what other actions are occurring is important.

Most pertinently for the minion-champion swapping: It doesn't reset your current crit tracking value. Instead, there are two values: one tracked for "vs champions" and one tracked for "vs minions". So you can't build up against minions for usage against champions.

If the actual solution is discovered though, as a caution, that would be a significant prompt for us to change it. :P