League of Legends Dev Tracker

(2019) Clash is super fun but tier 1 skill range is far too high

This thread was added on December 16, 2019, with posts from MoreChrono.

Original Post

My Saturday clash team we had 2 masters, 1 gold, 2 diamond and played vs 3 GM 2 masters team .

My Sunday team we had 1 master 2 dia 1 gold 1 plat and we played vs 3 masters 2 diamond

These are tiny sample sizes of course but really highlights how unbalanced the clash tiers are

There needs to be a clash T0 for masters + maybe , possible issues on queue times but still probably better than how unbalanced some games are.

Or a better job needs to be done on average elo determining tier

It is not an average elo for the team. It is skewed heavily towards the higher ranked players, especially when the skill disparity is high.