League of Legends Dev Tracker

Bounty system is still broken and needs to be addressed

This thread was added on February 17, 2025, with posts from PhreakRiot.

Original Post

One of yesterday's matches was a great showcase of that.

https://preview.redd.it/w623kfa1wnje1.jpg?width=2559&format=pjpg&auto=webp&s=f27117c84c72b2423974da618ca2538dcc3ee3ef

- K'Sante is the only player with a bounty here. He's NOT ahead of his opponent (-174g). His entire team is very behind, down by 4K gold, 2 turrets and 6 void grubs (!) at 17 minutes.

- Meanwhile... Vi is up 1.6K gold over her opponent and hasn't died yet? No bounty.

- Azir is up 1.1K gold with no deaths? No bounty.

- Even Braum is up 840 gold, hasn't died yet and doesn't have a bounty.

How many times does Riot need to work on bounties before they stop doing the complete opposite of what they're meant to do? Here, they're literally a snowball mechanic instead of a comeback mechanic. This really needs to be addressed.

There's a change coming soon that will remove bounties from the losing team when objective bounties are up, but it won't fix anything in cases like this match here.

Something is weird here. By this point bounty deprecation should be affecting K’Sante and even though two of Vi’s kills are low value (0-1 and 0-2 Rell) she should have accrued enough by this point.

I’ll try to investigate.