League of Legends Dev Tracker

(2023) Patch 13.5 Notes

This thread was added on March 07, 2023, with posts from PhreakRiot, Riot_Riru, GalaxySmash.

IAmNotOnRedditAtWork

R cooldown increased early, decreased late

This is just not true for ashe...
 
It's increased at Rank 1, increased at Rank 2, and the same at Rank 3. It's never decreased.
 

Cooldown: 80/70/60 ⇒ 100/80/60

Damn, missed this when reviewing my sections of the patch notes. Summary sentences are added pretty late (not by the designers, typically) so I guess I overlooked this. =[

LongDongFrazier

Disagreed, in their own quote “he’s OP” except his win rate doesn’t match that claim dude is a 49% win rate. On top of that his AP build is beyond easy to counter. His E is his only physical spell so any of the spell shield items neuter him without even discussing the other MR items. It’s a classic reach because people who refuse to adapt their build to the enemy team complain.

AP Twitch Mid and Bot are both overpowered. He's roughly balanced at support.

Large-Leader

He will also feel like shit to play with no attack speed.

Pretty sad he lost all that attack speed. I always saw him as the late game stabby, stabby guy instead of blowing people up with Q/Ult.

W DPS is roughly flat (lower early, high late). His W power budget mostly hasn't moved.

PhreakRiot

Damn, missed this when reviewing my sections of the patch notes. Summary sentences are added pretty late (not by the designers, typically) so I guess I overlooked this. =[

Sorry for the typo :(

Minishcap1

Hey phreak jw when top lane gets to be a role again instead of a spectator position

We are targeting some role power shift stuff for 13.6

mili98

But the feel of it will be underwhelming imo. Overall I like this as a start but let us have that dps lategame power.

I would love some damage reduction on W and adding some attack speed passive on his R, but I'm low elo so maybe I'm not the best to give feedback on this.

Edit: Also correct me if I'm wrong but in your spreadsheets on youtube you compare dps without the 3 soldiers passive

Yeah this is ignoring W3, admittedly. But also if Nashor’s is optimal you’ll have higher attacks/sec than before.

Riot_Riru

Sorry for the typo :(

All your fault.

Proxnite

An Auto’s an Auto, No Matter the Code: Steelcaps now looks for all auto attacks for its damage reduction rather than auto attacks tagged with just auto attack and nothing else.

So what’s getting added, just auto-enhancers like Trundle and Nasus Q’s or does it also now include spells that act like autos such as Ez Q’s?

Includes spells that act like autos as well. Yasuo Q Ezreal Q etc

TuffPeen

How will nashors ever be good on him when he can’t proc the on hit? Is it really the intention to make nashors a staple item on azir when he is unable to use half of it?

It can easily be good on him even without applying on-hit effects.

It provides a lot of ability power and attack speed. If those stats are both in demand, the item is good.

Like I know I'm slightly oversimplifying your point but it's actually that easy.

seasonedturkey

Patch notes aren't written by designers?! Now I feel lied to everytime I read the context for a buff/nerf :(

I write context statements. I don't write the summaries.

tristanl0l

Were the Ashe Q activation requirement changes pulled?

Yes