Last Epoch Dev Tracker

(2019) Poorly Telegraphed High Damage Abilities

This thread was added on June 02, 2019, with posts from Sarno.

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When playing ARPGs we’ve all had the experience of something that’s either hard to see - or, worse, a projectile created by an offscreen enemy - and your character consequently dying abruptly to damage you could not reasonably anticipate and plan around.

The purpose of this thread is to help us get concentrated feedback regarding the source of this frustration, so that we can review the damage and range of particular abilities.

In order for this to work, it is vital that posts in this thread are informative and kept on-topic. While all feedback has merit, I may move some posts to other threads if I believe that doing so would help maintain a focused and informative conversation in this one.

Please try to include the following information;

  • The name of the enemy
  • A description of the ability
  • Your current location
  • Anything else you consider pertinent

Thank you in advance! We genuinely appreciate your help in making Last Epoch the best it can be. I can’t promise a prompt response to every post, but we will be periodically reviewing posts in this thread and making adjustments where needed.

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2 posts were split to a new topic: Enemy abilities which significantly affect framerates

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:slight_smile: