Last Epoch Dev Tracker

EHG, would you ever consider a Hades style Corruption scaling system in monoliths?

This thread was added on April 08, 2025, with posts from ekimarcher.

Original Post

Hades and a lot of roguelike/lites allow you to scale difficulty by applying specific modifiers to enemies. The more you apply, the harder the content gets.

I feel like this system would work very well in part or in whole for corruption scaling. If half of the total corruption value was based on modifiers players could choose, it lets you make a much wider variety of builds without feeling punished for it. You can get full value out of a tanky build by scaling enemy damage in a way a glass canons would be scared too. Likewise, a glass canon can scale enemy HP since they are one shotting everything anyway.

I feel like this idea has merit in an arpg and provides more agency to players while enabling more build diversity. It also still funnels up to a shared experience where the hardest content has all sliders maxed out.

Just a thought, wonder if anyone else would like a system like that.

Which I think is why so many people asked us to tone it down from something pretty similar to what is being suggested above not so long ago.

The reason we removed it was because you would get very inconsistent difficulty based on which mods you had selected. So people are posting builds that could do x corruption but then people would take those builds, not read the mods they were selecting and get demolished on much lower corruption. We wanted to have a consistent difficulty modifier value that you could more easily compare so we shifted the difficulty weighting more onto corruption away from the modifiers.