Hades and a lot of roguelike/lites allow you to scale difficulty by applying specific modifiers to enemies. The more you apply, the harder the content gets.
I feel like this system would work very well in part or in whole for corruption scaling. If half of the total corruption value was based on modifiers players could choose, it lets you make a much wider variety of builds without feeling punished for it. You can get full value out of a tanky build by scaling enemy damage in a way a glass canons would be scared too. Likewise, a glass canon can scale enemy HP since they are one shotting everything anyway.
I feel like this idea has merit in an arpg and provides more agency to players while enabling more build diversity. It also still funnels up to a shared experience where the hardest content has all sliders maxed out.
Just a thought, wonder if anyone else would like a system like that.