
SteambuildID: 4047710
Client patch size: ~ 450MB Equipment
- Slightly increased the recoil of the Dolch 96 and its variants
- Reverted the price of the Dolch 96 back to $490
- Increase the price of the Dolch 96 Precision to $550
- Reverted the price of the Caldwell conversion Uppercut back to $275
- Increased the damage of the frag bomb to make it more reliable against AI (150 up to 200)
- Added a option to the traits tab to only filter unlocked abilities.
- Consumables in-game: added small icons to all fire bottles and syringes to help better identify variants
- Improved the visuals for the comparative ELO ranking indicator displayed on the death screen (the small arrows)
- Improvements made to the dirt visualization in the shop/arsenal view.
- Implemented the correct icons for Legendary weapon and Hunter unlocks into the unlock notification pop-up screen
- Players will no longer be able to switch store tabs while in options/region select/popup screen
- Additional stats added to the “Last Match” stats:
- Total kills
- Your kills
- Kill assists
- Total kills
- Additional stats added to the “Last Match” stats:
- First round of improvements made based on community and internal feedback specifically around the death sounds, burning and out of stamina breathing.
- Fixed a number of exploits on both Lawson Delta and Stillwater Bayou that resulted in players being able to access areas that are not supposed to be accessible.
- Shrapnel damage from frag grenades no longer benefit from the Bulwark trait
- Added leather bracers to Legendary Hunter "Carcass Gunrunner" in first-person view
UI Bugs
- Fixed a bug that caused the “locked” filter to hide the unlocked items instead of the locked.
- Fixed a number of instances where the books in the library and menus were only showing @-strings.
- Fixed a bug that would consistently display library unlocks as NEW in your inventory.
- Fixed a bug that would occasionally cause an equipped weapon to not appear in the players’ inventory.
- Added the correct error messaging in instances where players try to purchase a legendary for a base weapon that has not yet been unlocked.
- Fixed a bug that resulted in being unable to change the quickplay hunter model after recruitment.
- Fixed a bug that caused the “back to lobby” button to not always work when outside the lobby screen in the main menu.
- Fixed a bug that would cause the “next partner” button to appear in the ESC menu in-game even when you are in a duo squad. The button will only appear for trios.
- Fixed a bug that could result in your hunter being displayed on screen, in other menus while switching through tabs.
- Fixed a bug that could cause the play button to become unresponsive after completing a mission.
- Fixed a bug that could cause the UI to break when clicking on contracts in the lobby screen.
- Fixed a bug that could cause the shadow of the 2nd hunter to not show up in the menu.
- Fixed the localization string for the audio input device to display the correct tooltip.
- Fixed an issue with controller interaction prompts not being correctly displayed in-game for all interactions.
- The cancel invite button no longer displays when searching for a random partner.
- Fixed the missing text strings in the “locked” filter in the traits menu.
Hunter Bugs
- Iron Repeater trait now correctly unlocks at Rank 7 (previously it was Rank 19 due to a bug)
- Fixed a bug in relation to healthregen not starting until damage was taken after being revived with Resilience trait.
Gunplay Bugs
- Fixed an issue that prevented players from being able to reload looted weapons
- Fixed an animation issue that caused melee attacks to take slightly longer than intended
- Fixed multiple animation issues affecting a variety of weapons
- Fixed a visual bug that allowed the Mosin Nagant to chamber non-existing bullets
- Fixed a visual bug that made the Bornheim’s bullets inside the magazine visible even during empty reloads
- Fixed an issue where the Crossbow Shotbolt's sound stimulus did not match other shotguns
- Fixed "arm stretching" issue for the Caldwell variants during the select animation
- Fixed multiple weapon animation errors for the Romero 77 and its variants
- Fixed an issue that caused the Hunter’s left hand to pop in during knife select and deselect animations
- Adjusted various weapon statistics bugs in the UI
AI Bugs
- Fixed an issue where Hive swarms could block melee attacks when dead or close to other AI (sorry Psychoghost! )
- Fixed an issue that could lead to dead Hellhounds blocking players
- Fixed body destruction setup issues affecting Hellhounds, Hives and Armoreds, causing them to dismember incorrectly
- Fixed an issue that caused the Meathead’s melee attack to miss “Whoosh” and impact sound effects on the ground
- Fixed an issue where Grunts could get stuck in corridors
- Assassin no longer takes bomb lance damage while in bug form
- Fixed an issue where the Assassin did a short t-pose before appearing correctly
- Fixed multiple issues with the Assassin’s cloning mechanics not working as intended inside fire and poison volumes
- Fixed some rare issues that lead to the Assassin not dealing damage on melee attacks
- Fixed a bug that allowed objects to stick to the Assassin in its bug-form
- Fixed a bug that prevented twigs from being shoot-able
- Fixed an issue that prevented boss projectiles from breaking glass
Lobby / UI:
- An owned but locked Legendary weapon cannot be equipped with a double click on its icon.
- Dying as the last Hunter in a game and waiting until the sever kicks the player from the match results in the wrong error message being displayed on the mission summary screen.
- The Inspection screen for a partner stays open after unloading from a match and cannot be closed.
- Switching between Recruitment sub-tabs (Recruits, Soul Survivors, Legendary Hunters) shows wrong or empty Hunter slots
- Players are able to have multiple contraband items with different dirtiness levels in the inventory
- Lobby chat doesn't work.
- Double-clicking legendary weapons in order to equip them triggers an invalid error message. The Equip button works though.
- Wrong dirtiness variant might get equipped if player owns more than 2 variants of an item in his inventory.
- Switching to a different screen and then back to the lobby while being in group that has already readied up removes the ready checkmark from the partner(s).
- It may happen that underdog bonus is displayed when in a team of 3.
- Unlock pop-ups from previous missions may trigger when unlocking new equipment.
- After playing a match with a steam group, the player ends up in “searching for random partner” state, rather than in solo state.
- Contraband weapons can sometimes not be discarded when they are unequipped.
- The Trait list for newly hired Hunters might not get displayed correctly after dying in a previous mission.
- Various issues with sorting items in the shop/arsenal (legendary, price, …)
- Buying items using double click doesn’t work when the player already owns two or more of the same item.
- The Icons displayed for unlocked rewards are too big.
- Trying to buy a trait that is not yet unlocked displays a wrong popup message (Not enough hunter points).
- The Combat Axe cannot be cleaned at the moment.
- When starting the game with "ignore window focus" audio setting enabled can lead to sound missing in the menu.
Gameplay:
- Weapons dropped on the ground can sometimes hover in the air instead, with partially missing models and they cannot be picked up.
- Outlines for doors/gates are broken
- Boss damage indicator (in the boss icon) is not working.
- Spider can get stuck mid-air.
- Stance and stamina indicators are missing.
- A burning player can unintentionally set a downed hunter on fire
- Sometimes own Hunter animations may stop working and players will only see a static weapon model on their screens (does not affect other players).
~The Hunt Team