There is a clear increase in delay with unlocked fps compared to locked fps. Something must be wierd with the engine at higher fps.
Cool, thanks for this. The team is definitely aware of a known issue where enabling uncapped framerate does introduce additional input delay. For players experiencing issues, we do suggest disabling/returning to 60FPS. Pursing variable frame rate support and non-standard FOVs were always known to be a risky proposition and results will definitely vary given the underlying foundation of the title (content and systems authored for a specific FOV and specific frame rate).