Fortnite: Save the World Dev Tracker

(2019) Z.A.P and Azalea need some slight tweaks

This thread was added on June 07, 2019, with posts from Magyst.

Original Post

The ideas behind these perks are solid, but after a little bit of testing, I've found them to be heavy nerfs to existing perks.

Azalea's shock tower bomb in theory should have the overall power of a shock tower but in a single burst. In practice, the ability leaves husks alive in situations where a regular shock tower would have killed them due to the lower dmg of the bomb. Shock tower activates almost instantly and pulls husks closer, while the bomb takes a second or two to charge, leading to missed kills when husks walk away from the blast radius.

My two possible Azalea tweaks:

  1. Shock bomb acts like regular shock tower while charging the blast.
  2. Blast radius is increased by 15% and/or damage is increased to a point where it can equal the dmg of an ideal shock tower placement (one where it damages husks from placement to expiration).

Z.A.P in its current form is just a pacifist pet taking up a Team Perk slot. Comparing it to Azalea's shock bomb, Z.A.P deals 2 less base dmg to a small area around its target every 6 seconds. The bomb deals similar dmg in a large area every 20ish seconds. BUT WAIT, the 6 second delay is only between target acquisition, not shots, because Z.A.P takes around 2 seconds to charge the shot before firing, and if that target is killed before firing, Z.A.P must reset and acquire a new target. Z.A.P also randomly targets enemies, and in a large fight, you can't try avoiding its target because you're too busy trying to protect an objective. In my experience, I can unleash two shock bombs and kill 20 husks before Z.A.P can kill one, because Z.A.P's other issue is that it can't kill a basic husk in a single shot unless dealing with much lower lvl husks.

My proposed Z.A.P tweaks:

  1. Z.A.P insta-shoots the lowest level husk within a 10 tile radius every 3-4 seconds, no charge time. The charge animation can still be used for the period between shots so animation efforts aren't wasted.

I hope this post can cause a rethinking of the hero and team perk. Since the hero rework STW has taken a special place in my gaming heart and I want nothing more than to see it succeed. The STW dev team is something special, I don't want to disregard their work, but I also want the game to have new perks that aren't weaker versions of existing perks.

TL;DR: Azalea's bomb needs more dmg and a way to stop husks from escaping the blast, Z.A.P needs insta-shots.

This is a great write up! Constructive feedback is always welcome and appreciative. I'll shoot this over to our hero design team. However, please keep in mind that I can't ever guarantee that changes will come from this. But it's good feedback :)

Ecorevion

Thanks for taking the time to reply! Even if nothing changes, its good to know someone is listening. Also, is ED-EE's voice actor Yuri Lowenthal?

It most certainty is :) Definitely a very talented individual.