Fortnite: Creative Dev Tracker

(2019) Fortnite Creative AMA - 3.29.2019

This thread was added on March 29, 2019, with posts from ZooKeeperZak, DarkVeil, JustMooney1, iFlak, EPIC_Clintonious, avgulotta.

Original Post

Hey everyone,

Welcome to today’s Fortnite Creative AMA, we’re super excited to get started! Let’s take a second to introduce who will be here today.

Today’s Devs

  • ZooKeeperZak - Creative Development Director
  • avgulotta - Producer
  • DarkVeil - Programming Lead

You’ve already given us a bunch of great questions so let’s dive into those before we get started.

Q: Will you ever add rift teleporters like the ones that were in wailing? u/Rogue_vader

A: ZooKeeperZak - Yes! Timing is tbd as our list tends to change based on many factors. The more creators like yourselves are excited about a new feature the more likely it is we'll do it sooner.

Q: Will there ever be the ability to change your locker during a Creative match? u/snakesonifunny

A: DarkVeil - We really want this feature! The reason it's a bit tricky is because the Locker interface needs some work before we'll be able to summon it in the middle of a Creative session. This is mainly for performance and memory reasons, but also because of how the game's menu system was originally designed. We're pondering about how we can do it. How would you guys feel about a different sort of interface, like an Outfit "quick select" pop-up, initially?

Q: Will custom vending machines and zip lines be added? u/f4rg0_

A: ZooKeeperZak - Vending Yes! Zip lines not likely they have a lot of specific gameplay and setup requirements that would be difficult to move over. We're focusing more on things like custom vending machine and other devices that can be used in multiple ways to make games.

Q: Any thoughts on a terrain editor and some weather effects? u/joloxsa_xenax

A: DarkVeil - We've wanted Terrain tools since our first release, but it's a pretty large project. One of our goals is to provide tools that allow you guys to create worlds that are of the same quality that Epic creates. The way that Fortnite's terrain system works is actually pretty complicated, so we're still figuring out how we want to expose this for Creative.

Weather effects would be awesome! We'll be looking into it, along with other ways to personalize your island's look.

Q: I have a question regarding a recent change with patch 8.20, is it possible to revert the recent changes made to lighting in creative? u/BasketCaseBoi

A: DarkVeil - Yes, we've seen various reports of lighting inconsistencies, and these changes were unexpected. We're looking into it. Very sorry about that!

Q: Ever think about creative tournaments where you announce a theme and people have X time to build something and submit? u/burlsteinburl

A: ZooKeeperZak - We've just done that with the first LTM Creator Contest https://www.epicgames.com/fortnite/news/ltm-creator-contest

Q: Will you guys add a program that allow you to publish an island WITHOUT being in the support a creator program? u/Vexa805

A: ZooKeeperZak - We are working on a way to allow this. Making sure that content that can be shared is audience appropriate is what we're working to figure out. We're still a ways from being able to enable this.

Q: Do you have anything you want to tease but just aren’t quite ready to fully announce yet? 👀 u/OcelotWolf

A: ZooKeeperZak - Multiselect!

Q: What was the biggest challenge/technical hurdle you faced while developing Creative Mode? u/DefinitelyNotRobotic

A: DarkVeil - There were many enormous technical challenges, but three that stick out for me were:

Multiple "islands" at once. Fortnite (and Unreal Engine, actually), are not really setup for multiple games running at the same time asynchronously, on the same server! Part of our vision for Creative is to have shared spaces where creators can own and control their own islands and games, but also to colocate players on servers to allow for social experiences and collaborations. This required a large technical effort to allow for full-featured games to be independently run within the same overarching server session. We're very happy with how it turned out and excited to see where we can take this in the future.

Breaking all of the rules about how world content is "streamed" to players. In Battle Royale we have quite a bit of offline processing of the world to make sure we can load it super fast on all platforms as you move around the world. In Creative you can show up on a friend's island while they're half way through building it and there is no opportunity for optimization. Rather than streaming efficiently from physical media, we literally download the content to players as they're traveling around and try to make that feel just good. There are still a number of challenges to this but we've been improving it release to release.

Fully collaborative editing of islands. Getting the Phone tools to play nicely with Fortnite was certainly one interesting challenge, but to allow up to 16 players to all build in the same shared space, able to see what each other are doing the whole time, was pretty tricky!

Q: Any thoughts on more available islands, and more available memory? Like 50k more? u/Joloxsa_Xenax

A: DarkVeil - We'll be continually adding new islands in Fortnite updates. We're also working on improving how you manage your islands, allowing you to rename them, save copies, and have many more saved islands than you do now. We'll have more to share later!

As for memory, currently there are some important constraints. We'd like your creations to run well on all of the platforms Fortnite is played on, so the memory budget helps prevent crashes. But the more interesting limitation is actually on the Fortnite server. Battle Royale has many thousands of buildings, props and vehicles -- but on a Creative server we may hundreds of thousands more objects loaded and simulating on the server. And these islands are totally dynamic, so no "offline optimizations" are possible.

This is actually a new problem for Fortnite (and for Unreal Engine, to a lesser extent!) We've been working on optimizing the servers, and you've probably noticed that Creative islands load much more quickly than they used to. This optimization work will continue, and we'll reevaluate the memory limits as we go.

Q: Can you give an in-depth explanation of why it might be difficult to add all vaulted weapons and items in to Creative mode? u/ilikefortnut

A: ZooKeeperZak - Items can have many unexpected interactions with other items that can cause significant bugs. Infinity Blade as an example removes all your inventory, currently the phone is a special inventory item so to make the Infinity Blade available in creative we had to add custom code that fixed that bug and didn't cause the creator to lose functionality when trying to use it. The Jetpack has similar issues with fly that we need to solve. Other items just no longer exist like the Epic Tactical Shotgun that's now the Rare Tactical Shotgun. Some items have contractual constraints like the Infinity Gauntlet where they can only be available at certain times, which don't work well for creations that can persist forever. Every item is different levels of complexity to make work in Creative and so along with all the other awesome stuff we'd like to build has to be prioritized against the entire list.

Q: Will there ever be an easier way to find other players for creative sessions? Can public sessions be possible on the server browser? u/ricky_vespucci

A: DarkVeil - This is a hugely important thing for us. With the Season 8 update we expanded Playgrounds to 16 players and enabled Fill matchmaking into a hub with featured Creative content. This was only one of our first big steps to make it easier to play with others. You'll probably see us go through a number of iterations with content sharing and discovery. We're still figuring this out, and your feedback is very helpful!

EDIT: That's it for us everyone. Thanks to everybody who showed up today! We had a blast talking with everyone.

OcelotWolf

In as much or as little detail as you like, what’s the history of Creative? When was the idea first pitched and when did development start?

I love hearing how one idea or mode spawns another and seeing the concepts and idea that drive a game and extend its lifetime

Epic has always been thinking about Creative, in some form or fashion. In September of last year, a few people on the team got together and drafted some plans for the mode. We rallied around the idea, formed the team, and in 6 weeks put together the initial launch version of Creative Mode.

sirlootllamathe3rd

Will we ever get prefabs of past locations that are no longer in Battle Royale?

There's absolutely nothing that's off the table as far as new prefabs that could be added. I'm sure you'll see more prefabs for old favorite POIs in the future! We also are excited to introduce props and building tiles that allow for more expressive game styles in the future.

LXCKDXWNX

Will you add more Durr Burger presets?

Durr Burger and a few other Fortnite points of interest are in our backlog.

Sputeit
  1. Any plans to allow creators to edit ALL of their previously published maps. Even if that island has since been restored.
  2. I’ve recently submitted map that’s gaming “feature” happens to be a free for all battle. Am I limiting my chances of a feature without a more specific gaming element. (After the success of my mini map, Compact Combat, I assumed it was not a necessity until the recent submission guidelines)
  3. Can a map still be featured if it was published, has a code, but the island it was located on has since been restored/wiped.
  4. Any future plans for CREATOR STATS? (Most visited islands/ play time etc)
  5. Any plans for creators working together inevitably being compensated together?
  6. Building breaks ALL props. Is that be design or are there plans to change?
  1. No. Although our plan is to allow for a more flexible island creation system along with being able to publish the same island to the same code multiple times
  2. Feature maps we try to focus on games that players can play. They can be any type of game though, if it's fun to play with friends that's what matters.
  3. Yes
  4. Yes, details are still to be figured out. Having stats for creators is an awesome idea we're excited about.
  5. Yes we are working on a strategy to allow collaboration to be compensated together. It's a bunch of work that will take a bit of time.
  6. It's a design decision that was made for BR, we're currently thinking about reconsidering how that works for Creative. So thinking about this actively.
FalconStrikeFilms

Is there any chance we’ll eventually see a “gravity trap/item?” That way we can control the gravity of only specific areas in the map?

Yes.

MachimaDubstep

are you planning on giving us the option to enable double pump?

Probably not. We'll see what options we can provide when we working on allowing creators to modify weapon stats.

DoublePumpv2

Will you ever add back double pump so many people loved it

Probably not. We'll see what options we can provide when we working on allowing creators to modify weapon stats.

pancakesssssss

Is there ever going to be a way to use the phone tool properly on the main island?

We would love to allow the Phone tools to be available on the main BR island. Imagine how awesome it would be to remix the BR map? However it has a great number of technical challenges, so we don't have a timeline for it yet. Also, it has interesting considerations with regards to backwards compatibility -- remember, the BR island evolves continuously withe very release (and even between releases with live events!). Keep every old version of the BR island on your hard drive so that you could load your saved content might not be reasonable to do. We'll see though!

XxZealot2003xX

Do you guys have any plans on adding Kevin the Cube to Creative?

We have been discussing this possibility... how many of you would be interested in getting this content?

kevinthecoolguy7

Will you ever expand the map for more space to create things?

We recently released Sandbar and Volcano islands that have larger build/save spaces.

demonjoefrance

Are there any plans to add any Save The World assets to creative mode?

Which ones would you like to see?

thatgodlynoob

Do you think you’ll add the ability to recolour objects?

Yes this is planned. We want you to be able to change various materials and colors on props and walls. This include player-built walls. However we're still figuring out technically how this could work so it won't be available soon. However, some new props will have color choices available right on the object, and we'll try to provide color variants in prefab galleries when it seems really valuable to do so.

[deleted]

So we keep hearing about this priority list, but there’s probably no chance we can see it,

Right?

What would you like to see on our roadmap?

goodnamelol

So we keep hearing about this priority list, but there’s probably no chance we can see it,

Right?

We have been discussing sharing some of our roadmap with the community. We'll see what ends up working best to create the right mix of what we know we will do vs having plans change based. At the moment we've defaulted to letting you guys know if it's on the list when asked directly :)

[deleted]

What are the chances we can get a soccer ball or some sort of object like it the size of the Hamster Ball? It would allow for super creative mini games!

This is certainly something on our radar, especially after seeing some of the amazing things our community has done with the Baller.

MaxarenRC

Q: what should i do to work at Epic?

We've already invited a few creators out to work with us on some official islands - you can check that out an example of that here: Detonation by Bludrive (Island Code - 8101-3534-3324 )

If you mean in a more formal sense then you can apply for any of our open positions! Good luck :)

regalflury

Will there ever be storm simulated circles so u can practice end game situations?

Yes! This is planned, but is technically a bit difficult which is why we haven't been able to introduce it. But our goal is for you to be able to run "mini-BR" games on your island, with configurable storms, bus, etc. The reason it's tricky is because of how Creative allows for many games to run at the same time on the same server. We'll figure it out though!

lootygrabby

Are you guys going to make creative modes permanent for certain games for example storm wars.? Would be great practice for the late game in a ranked mode aswell!

We are going to be adding a bigger list of games to play, just trying to figure out where in the UI to add it. This list will have some games persist for a long period of time. Not sure about permanent though...

Noobface_

All the prefabs are there for you to make it yourself!

iScenario

Do you plan on bringing any Save the World props/assets to Creative? I could really use the Save the World gnomes for my Gnome Village block idea.

Gnomes would be awesome.... yeah we'll get those in for a future patch.

Swagdog85LOL

Can u just say hi to me?

Hi.

Stefanbats

Is there going to be a tool that allows us to copy and paste whole structures that have been build?

Yes! The first version of this feature is actually coming quite soon. You'll be able to select multiple objects and copy them around. This includes props and building tiles, or combinations of both. We actually just had a discussion in the office about which button to assign the new selection feature to. Any ideas? :)

Shawnnn215

Will you be removing the shotgun delay and time soon?

Probably not. We'll see what options we can provide when we working on allowing creators to modify weapon stats.

Vortex017

I want to see thanos in creative, along with shadow rocks and hop rocks :)

No Thanos for now, but we definitely will introduce the various consumables that you can place into your island, including hop rocks.

Sync_SDB

Is there a chance there will be a feature in creative that will allow you to change into any skin you want?

In short yes we want to be able to change skins in game while in Creative. I wrote a more detailed explanation in the OP text above! :)

ShalevB

1) Is there gonna be any kind of competetive creative?
2) Do you have any more information about the creative in the world cup?

Maybe...

https://www.youtube.com/watch?v=fRrONDTwsFo

MSSFree8

Is it possible to add a search bar when looking through devices and prefabs to prevent having to look at each individual device closely. For example, say I wanted a garbage bag. That is in a device with many other things in it. So in order to find it you would either have to look very closely at the picture or throw down every device until you found it.

We are working on several improvements to the phone and how content can be browsed and used. Very excited to get these in it's just a lot of UI work that takes time to make good.

Lehvah

Will we ever be able to use the music from our locker in the radio?

We would like to allow this, yes! We're still talking through the plan.

hakon378

Way too much reading. All i wanted to ask is, could you guys add mats per kill and siphon back. Of not explain

These are available in Creative now!

szymonkk

You can add one in a chamber and 20 hp and it will have only 1 space in inventory with flick knock and can’t drop the gun and fast storm to faster kills with only 100 wood 80 brick 60 metal. What do you think

Yes that would be awesome. Getting to the ability to for you to be able to create this type of game is on the list of work we're planning!

BDOG_YT_

Are we ever gonna be able to make ATK’s and Quad Crushes move by it’s self without needing to use Ice traps, I have this mode that needs no ice because for the people that try and hit people without sliding out

Probably not any time soon. If there's a big interested from the community we would certainly consider trying to figure out a way for it to work.

hossamnasr807

Any chance to make creators make their own LTM?

Yeah! We're taking submissions now.

https://www.epicgames.com/fortnite/en-US/news/ltm-creator-contest

BlackRacer598

Can you please add prefabs for all of the removed locations on the map?

YES. It's only an eventuality.... make take years :)

thegaminbellend

Are there plans for further ways to interact with sentries, like making them friendly, adding any skin to them, adding text dialogue, quests and giving them any weapon?

Wow, we have so many features we'd love to add to Sentries and also the Creature Spawner. Those are excellent ideas. I think you'll see us continuously expand what creators are able to do with AI in your islands. We have a team dedicated toward this full time, so you can expect ongoing improvements.

IdiotsPlayGames

Bludrive here! Any plans to add custom terrain painting and allow custom servers/ copy rifts that you can set codes for? Btw you guys are all doing an incredible job 😉😂

Ah shucks! Loving your creative maps! Custom terrain painting and editing is absolutely being talked about. We have many other improvements we want to make to world building first and then we'll get to terrain.

TTV_Cadenmario

Will you guys add a rift portals to old location in the creative hub and locations like moisty mires, greasy grove and even older locations?

We can't really do this reasonably yet, as you know the BR island continuously evolves and those old favorite locations don't exist in the game in the same way you remember. So it would be a reasonably high effort for us to have dedicated maintained islands of these "museum" locations. I personally think it's a cool idea, but priority-wise I think our team will invest in more tools for creators and to expand gameplay features.

FrippePlays

Will it come an option to have locked Doors with Keys?

I love this idea. We'll see what we can do.

FalconStrikeFilms

Can we get a legitimate Capture the Flag game mode? It doesn’t exactly have to be a flag, but some item that cleans your inventory and gives your player a beacon while you try to return to your base with the enemy’s objective.

Yes! Something like this will be coming soon.

stephen4976

Any chance of a storm tool?

Yes. We very much want this as well.

Azchetaco

do you plan on making more music options like non copyrighted music?

There have been discussions to add more music to the radio. Keep your eyes open for that.

BlackRacer598

Can you add old weapon rarities to creative please?

We don't have any plan to add old weapons to creative. We are excited about allowing creators to modify existing weapons... plans are being discussed.

AscendedsMaster

what was the hardest thing you've put in the creative mode in terms of the coding of it.

Great question. I wrote in detail about some of the technical challenges in the OP text above. I think that allowing for many separately-simulating island games with a (mostly) full feature set on the same Fortnite server (without breaking Battle Royale or Save The World), was probably one of the most complicated things we did.

corgithicc

are you planning on adding a storm device for creative ? i want to give my own map a small battle royale mood to it !

The storm is definitely on our list. Nothing to announce yet.

gamesk8er

Really appreciate this AMA. Thanks for taking the time.

Everytime I play around in Creative, I feel like I see a fresh, new idea.

Very curious to hear how often the other devs draw inspiration from Creative!

Especially for ideas/concepts that have already been implemented into Fortnite!

Reasonably sure there's already been a few. Probably some on the way as well!

Thanks!

All of us are collaboratively creating creative, reddit, creators, players, we all draw inspiration from each other and we're extremely excited to be part of this amazing community of Fortnite Creators.

FalconStrikeFilms

Could we get a mode similar to Halo’s “Oddball?” This is where you earn points every second for carrying an objective. The first player to get a set amount of points or has the most points when time expires, wins!

Whoever is holding said objective, would only be able to melee attack players, similar to the sword.

Awesome idea. Adding it to the list. Not sure on the timing :)

andy3174

Any plans to add a Pirate Ship Gallery of the one seen in Lazy Lagoon? That’d be amazing, thanks!

YAR! We love the Pirate Ship too! We're looking at how we can bring that into Creative.

RayBenefield

Are there plans to re-visit the basic editing tools and controls? For example, rotation in Creative is one of the biggest things that keep me from getting back into it. I come from a Halo Forge background and rotation accuracy and snaps are so much more fluid and intuitive. Another meaningful tool would be fine editing controls that allow you to zoom in and slightly adjust with minor increments. In addition a first person mode so the player model is no longer a factor in visibility would be wonderful.

Yeah this is a great question. Many of us have lots of experience with all sorts of game development tools, and I personally wrote many of the Unreal Engine 4 tools and viewport interactions. But we came at Creative with sort of a different direction -- we wanted you to be able to be social while creating, and we wanted the controls to be physically immersive. The tools also needed to be fully collaborative. In many ways, the approach we take to designing Fortnite Creative interactions is similar to how we create new items and weapons for BR and StW.

However, that's not to say that we won't introduce many "pro control" features and modes in the future to give power users the most efficient workflows for world building. But I think as you see where Fortnite Creative evolves, I'm hoping you'll appreciate the more "immersive" direction we're taking with the editing powers. We think it allows for some awesome possibilities down the road!

ndunn1

Will a tool be added to help us delete a whole building instead of just small parts of one?

Yes, sort of. We're working on it. In an upcoming release you'll be able to select many building tiles quickly and move or delete them. Beyond that we have many plans for improved workflows when dealing with many objects or entire prefabs.

Nox_Box

I would like to ask for three features:

  1. Add wall version of speed modulator
  2. Allow us to assign skins to sentry bots
  3. Allow us to give ability to players to edit stuff but not be able to damage other structures

Thanks

What would you use 1 for? We could absolutely do that.

Skins on sentries..... oh yeah, not sure on timing it's coming though.

What type of game would you use #3 for? Sounds very cool, likely pretty tough to do, we will consider it though.

Jpzzl123

Do you think you will ever add things like the old tilted buildings that have been destroyed as a prefab?

That'd be awesome. I'll check with our Level Designer.

KrootzyTV

Can we ever see a desert biome island?

Yes

treeplayz

Will you be adding teleporters.

Yes

KingWooly

Do you have any plans to add the corrupted trees, rocks, and grass?

Yes

FalconStrikeFilms

Is there any possibility we can see more objects with the same physics as the Snowmen? They’re affected by gravity, meaning if their floor is destroyed, they fall to the ground. However, with everything else, the objects either stay floating in the air or get destroyed.

Yes, definitely. In fact we're planning to add prop spawners that spawn objects which full physics simulation. Sort of similar to how our vehicles work, but more efficient and with more configurable options.

Colemichael16

Are you guys planning to add intractable buttons that open doors and remove walls and do other stuff?

Yes yes yes! We're still figuring it out though. Hang in there. :)

madwanz

Please tell us something about adding the storm to creative/ playgrounds it would be so much fun to have a proper br match against your friends!

Storm is coming.

cmanthethiccboi

Will you work on adding more storage and teleporters like the ones that were in wailing

Yes

MackJackTwitch

thanks for the answers above! u/zookeeperzak A few other things, any chance of

-lockable doors with action key to unlock

-more designs of non grid locking wall/floors to make small entrances (similar to the wall behind the throne in the castle prefab)

-More rug options that show even in low graphic settings

-jetpacks

-some kind of button (trigger) to push to open a door (for example stepping on this square opens this door, or ring the doorbell action will unlock something)

-ability to edit published codes or at least disable codes

-storm option

-ability to walk through mirror or other objects

Again thanks for all your effort put into creative! We all appreciate it so much!

Walking through objects is a planned feature -- we're working on it right now! Btw, a (possibly bad) workaround is to use the Cut feature to move walls out of the way temporarily, then Cancel to put them back as you pass through. It won't get you under the terrain though. The feature we're working on will allow you to pass through terrain if you need to.

Ivantherock

When will we have the ability to remove people from our creative games instead of having to unfriend them and then back out of the entire map? Too many times I allow people from my stream to join our creative games and they start the game without waiting or do not follow the rules and would save everyone a lot of headache if we could just remove them on the spot instead of ending everything.

We're working on the ability to start private servers that you can directly control who gets invited to the game. We're hoping this will remove the need to kick people, while providing more ability to create private games for all sorts of game experiences.

lolCafe

Will Playground ever get infinate ammo/mats?

Yeah there is a good chance. We want to combine some of the "island settings" features with the playground configuration. We're still talking through the possibilities, but hopefully we end up being able to have lots of additional settings added to the Playgrounds BR map.

David-Daved

Will you add colour option to builds?

We have lots of color options with the Obstacle Course galleries. We're looking for opportunities to add more.

FalconStrikeFilms

I understand getting “The Floor is Lava LTM” physics would be difficult for Creative, so instead, can we get the option to change music sequencers’ direction to move up/down?

Planning to add something exactly like Floor Is Lava. We can do the music sequencers up/down as well :) good idea.

hermanlegerman

Are you going to add storm zones? Right now DonnySC has made a lot of "zone wars" maps but it's not a real storm :/

Storms are coming

Jackbols

How can I get a code for a map that I spent a lot of time making?

Post to reddit, would love to see it.

TommyBoomsS

Will we have a feature that we can enable first person mode in creative for more fun?

There's a good chance we'll do it someday. We want you to be able to create whatever game experience you would like, including First Person games. It's a bunch of work to make the BR content properly compatible with FPS, so I'm not sure where it will land on our priorities.

SlappyHei

Any plans for adding more effects?

Yes, we'll be adding more for sure!

TheMetalForge

Will you add “Slide” game mode options in game settings?

What are the specifics settings you would like us to have?

JaketheSnake094

Is there a possibility that you can add a setting that makes it that the island doesn’t reset to its pregame state when we finish a game?

Sry for spam

What would you use that for? We might add something like this after we've gotten a few more features around saving and copying islands.

Mythic_Freddy01010

will you add an actual map to the creative islands instead of having a blank map space?

Great question. We're sorry that we don't have a useful map or minimap in Creative yet. To start we're going to provide options to allow creators to hide the map in their games, along with other HUD elements. Down the road we'll see about allowing for a map that's faithful to your creation. It requires a decent amount of engineering work, as the BR map is generated using an offline process here at Epic, and the StW map is generated in a way that isn't really compatible with how Creative works. So we'll need to come up with some new special sauce for map generation. Can't wait to work on it though!

miningstone2002

so I've never gotten a clear answer on this, but is it required to have a support a creator code in order to publish a map?

Currently yes, only Support A Creator members can publish maps.

miningstone2002

so I've never gotten a clear answer on this, but is it required to have a support a creator code in order to publish a map?

Yes for now. Best way to gain the ability to publish is creating an awesome creation, post to reddit, discord, or our submission form and ask for a code, if it's noticed you'll get a message from us.

BehnBTW

Are you guys planning on adding sand to the galleries?

Yup.

leadx24

Will there be a way to delete islands?

A whole bunch of new island management features are coming! We want you to be able to make copies of islands, delete them, set names for them and eventually screenshots. Plus a lot more!

Edit: Typo

FalconStrikeFilms

With the “Starting Inventory” trap, can we get an option for it to “reimburse” what you have? For example, you spawn with 3 dynamite, and every 30 seconds, you automatically are given 3 more.

Interesting... I'll add that idea to the list.

FlatPancakes0405

Any plans for either Hop Rocks, Shadow Stones and other foraged items (like apple) to be added to Creative in the future?

Yes we're working on it!

FalconStrikeFilms

This doesn’t specifically relate to Creative, but is there any chance we’ll get more melee options, like using fists instead of pic-axes?

Yes, we've been talking about this as well. It'll be a ways off, it's a great idea.

Sam115270748

I was wondering why me and my friends always get a build and edit delay when we set the number of lives to like 1or 2. We never get delay when theres infinite lives though. Any plans to fix this?

Haven't heard of this bug before, we'll research it.

SeaAntlers32002

Will there ever be Save The World features in Creative? Like the weapons that are in there that are really good looking? Or the actual husks and make husk spawners that spawn them in the sky?

There's more work to add those items to creative, we want to do that as soon a we can free up the time.

FastFoodLegend26

Will Creative and Playground ever be merged into one mode with the functionality of both? There have been multiple recent changes that have gotten me thinking about this, such as adding the Battle Royale rifts to Creative.

We're exploring this right now. You've probably noticed the two modes are becoming very similar, since we added portals to BR along with 16 player fill. But there are quite a few more challenges we feel need to be solved before combining them will feel right to players and creators. We'll see where we end up. Your feedback really helps!

cmanthethiccboi

Are going to add new monsters that are original to creative

Great idea! What sorts of AI behaviors would you like to see?

DimensionalDragon

With the release of texts, could you guys make it so that we can go through them? Like just a setting saying "Barrier: On/Off". I always have to put the texts touching the roof because it blocks doors for people to go through. This would make narrations, etc. much easier.

Yep we'll add disable collision to the billboards. Not sure which patch though.

aajr06

Will there be a anti-gravity field or the whirlpool like produced by the cube (Kevin)?

I think we would love to add slo-mo and gravity fields. I'll follow up with the team to see where this is at. It might actually be in progress already!

THANK YOU ALL. Great AMA was awesome fun.

ZooKeeperZak

THANK YOU ALL. Great AMA was awesome fun.

Some really great questions asked! And I know the team will love reading the feedback. Thanks everyone!

erezivanir

Will jet packs be added to creatively the near future?

We do want Jet Packs -- they're still being updated to be compatible with Creative. Hopefully you won't have to wait too long.

ingmarwolf

Will we be able to upgrade our buildings like in stw?

Good question. There's a good chance we'll be able to introduce the different building tiers into Creative. The reason we haven't explored it yet is because they tend to use up a lot of memory, because every combination you can edit a wall or ramp into is stored as unique data and needs to be loaded all of the time. We'll be looking into it though!

Feispalm

Will be someday a mode like 1vs1 to practice pvp? with matchmaking

Yes we're planning to add "Duel" mode support for 1v1, winner stays on.

Masi0819

Will you consider adding a feature where creators can edit weapon properties. Like reload, damage, fire rate etc...

Yes absolutely, we really want everything to be highly configurable. Each release we try to expose more and more "knobs" for customizing the experience you want. Really nothing is off the table.

RES_Sora

When will "normal" people be able to share their islands?

Yes. I believe Zak responded already about this, but plans are in motion.

Swifx

Will pirate galleries ever be coming?

YARRRR.... AYE

thedirtyhotdog

Will there ever be a setting for ads while airborne?

Good idea! I can see how this would be useful for low gravity modes and such. I'll follow up with the team. Thanks for the suggestion.

Bel0dum1

Is there a possibility That Kevin the cube could come to creative?

What's a Kevin? ;)

YTCTEAM001

My question is there will a bigger creative map?

Yes we're planning to allow much larger islands. It might be awhile before there are truly huge landscapes to work with, as it requires quite a bit of new technology for dealing with memory budgets and network streaming of assets. We'll get there though.

Edit: Typo

FalconStrikeFilms

Can checkpoints get a setting to respawn players inside of a vehicle? This would be perfect for any races because as of right now, you need to have separate vehicles right next to every single spawn/checkpoint?

We definitely want to add this. Thanks for the suggestion, it's a great idea.

Mem7211

Is it possible to make us play creative offline ?

Unfortunately it's not possible currently with how Fortnite works. Long term, you never know though.

YoutubeMxrtin

Will there ever be any skin models/npc's you can place?

We've talked about this feature many time and I think there is a high possibility of us adding the ability to drop "statues" of your favorite skins. We haven't started to work on this yet though.

whoisteebee

Have you considered adding alternatives to battle royale in creative? Like a old school style unreal tournament with Deathmatch and Team Deathmatch (maybe even CTF too) just good old fragging with an old school feel?

Yes we're investigating CTF currently, and Team Elimination modes are already possible. We're also looking into a 1v1 Duel mode.

FalconStrikeFilms

Are they any plans to add some sort of visualizer to show how many lives a player has left; such as icons above each player’s head?

They could be dashes, balloons, or give creators several choices to pick from, depending on the game mode they’re aiming for.

I definitely think that we want the HUD and player labels to be customizable. But it would be a ways out. Right now we're focused on polishing the general game flow and elements of the HUD, scoreboard and in-match menus we have already. After that starts to feel high enough quality we will certainly be looking at more UI customizations for creators,.

working4buddha

Oh I see you mentioned the new islands were bigger, I hadn't checked them out yet. So just curious about my 2nd question and of course it is ok if you don't answer but hopefully come up with some way to keep things a little cleaner and more organized.

That's an interesting idea, having an area outside to use as a scratchpad for props. One thing that will help is being able to place parts directly from an in-game Creative Inventory rather than having to drop down an entire gallery. This feature is still very early in design stages but it will hopefully be coming later this year.

nathanfire3448

Will the copy and paste be added next week or next bigger patch?

Bigger patch. This feature (copy and paste multiple props and tiles) is currently in testing and could make it for the next big update, but plans could change of course.

TheSpaghetti1

Will there be any chance we can resize floors and walls?

How would you imagine that working? We've discussed it a few times. If we allow resizing in anything other than multiples of 2, then the tiles will be "off the grid". This has consequences for structural support, trap placement and other things. However, it's possible we could have "prop versions" of many types of walls, floors and ramps. It could be interesting!

Henry_17

Can you add upgrading walls in creative from save the world?

Yes we're going to look into it!

bagel8point0

I think everyone would be fine if you started off where you could use the phone on the island but you weren't able to save it

Right. Saving is not actually the problem, we will be able to handle that. The main issue is available memory on your console or computer. As soon as you start moving things around we risk running out of memory and crashing. Every single release, the Battle Royale map is actually very carefully tuned to be as richly detailed as we can possibly make it without overflowing computing resources, so there isn't much wiggle room for inline tweaking.

bagel8point0

Could we get vehicles without spawnpads and have the ability to move them with the phone?

Yes I think so. We originally did support this. It's not as simple as it seems. You're cut/pasting a plane and moving it while there is a pilot and 4 passengers, one of the passengers uses her Phone to copy a Driftboard, and someone is riding that while repositioning a wall. And then you cancel the cut, what even happens to all of those players? It's better this way for now, trust us.

bagel8point0

I think there could be a setting on barriers that is like "disable on button press" (on/off) and then you could choose what number button, same thing for something like "disable on objective break" and choose an objective number. It could also be so you could enable it on an objective break so a wall forms when you break an objective

It's a good idea. We call this sort of thing "channels" and it might be something we introduce to Creative. We're still talking about it. Thanks for the suggestion.

working4buddha

I kind of like having them in the world but there are a lot of obvious drawbacks. Fallout 4 uses the menu system in their settlement building mode, I'm sure you guys are aware of this. It is a bit clunky esp as the menu items increase with mods. I find your method easier to use but it gets easily cluttered. Having both types of interfaces available would be helpful.

Thanks for the feedback. I think we will always have Galleries -- we like them too.

samosey

Is this because when the storm comes in it has already surrounded all the islands or places around the main battle island?

Sort of. The current storm system is highly configurable -- we switch it up for various LTMs and it can do a lot of things. But it can't work with multiple islands on a single server, so we're working on fixing that. Remember, your friend could be testing his/her BR on their island, waiting on their Battle Bus to jump while you are already in the final storm safe zone on your own island playing with other friends. It's a different architecture that we need for storms to make it work how creators expect.

TheSpaghetti1

I do think there might be some problems with traps, but maybe it could be possible to resize them as well?

I'm sure we could figure out traps. But what's the value to the creator if they can resize a 1-tile wall to be only either 4-tiles or 16-tiles? (I don't think we'd go up to 256 tiles!) If it's just to save time when filling space, we have features planned to allow you to fill space more easily.

erezivanir

Thank you so much for answering❤️

You're welcome! Thanks for participating in the AMA.

RayBenefield

Awesome thanks for the response. I'm already crazy impressed by all the options available and the approach that has been taken as I understand a lot of features grow incrementally, like multiple colored prefabs of a gallery until a coloration feature becomes available. The power of starting inventory/per team rulesets is also super powerful and opens up so much. Keep up the great work and thanks for everything you folks are doing. <3

Will do, thanks for the kind words!

boopitypoopity

I hope this is a priority as there is a massive demand for this! Love to hear it's in the works!

It is a priority!

Stefanbats

My idea is pretty simple, you mark beginning of length and end of length, beginning of width and ending of width, beginning of hight and end of hight, but i think it has to be a special item to do that, because i think that's gonna be confusing for the console players

It's a good suggestion! We prototyped a version like that and it was as you expected, a bit confusing sometimes. We call this "volume selection". The first version we release will not be like that, but we plan to add it later.

thegaminbellend

Thank you for replying. Also, if you have time please answer this as well:

Will we get options to add and remove inventory slots and choose which items are allowed for each slot?

For example: we can change it so that you’re only allowed to hold weapons in slot 1 and 2, so that you’re only allowed grenades in slot 3 and you’re only allowed healing items in slot 4 and 5.

That's the first I've heard of this idea. It's a good suggestion and I definitely see where you're going with it, as far as restrictive inventory. I'll bring it up to the team and see what they think. Thanks!

bagel8point0

Ah, I see. Thank you for responding!

I understand the AMA is over but I'll just try just in case you wouldn't mind answering so I was wondering if our islands could
1) Have a bigger / taller UI so it doesn't feel so crammed when scrolling through islands

2) Instead of giving us X of grass island, X of block island, X of Snow island, is there any possible future in having the system so that instead of giving us new islands we can't add or delete, make an island creation system where we go through the process of giving it a name and then choosing the type (black glass, grass, the block, etc), and then giving each player a max of say like 20 islands if having too many islands is a problem. I feel this would be good because there are many islands I'm not sure I need right now like Frosty Fortress and black glass and I would like to use more block islands but I also would like to use Frosty Fortress and Black Glass in the future so having a create island feature would be pretty neat. I could have 16 block islands and 4 grass, 1 of all the types, and it would allow you to add more islands without forcing the players to use them and letting them use what they want and if they want more of it.

Sorry for the long text.

TLDR; Island creation system - give a name and then choose the type of island and set a max amount of total islands

Yes, the island management will be redesigned entirely. The intent is not to limit creators, and to make it easy to make copies, name things and use whichever template you’d like. Stay tuned.