We're excited to announce the development of a new Guild feature—the Guild Conquest! As Guild interaction is the key aspect of Forge for many, we wanted to invite you for an early feedback session and sneak peek.
The feature we're developing will include three components: Conquest City, Guild Conquest, and Guild Great Buildings. They are in different stages of development, with the City mostly fledged out, the Conquest in active development, and Great Buildings in the research stage.
We've opened a dedicated forum channel where you can find a brief description of the components and guiding questions from our development team, from a simple "Do you like where this is going?" to specifics about a potential mechanic.
We now invite you to read about the feature and join the discussion in the threads, each dedicated to a different feature component. But before you comment, please consider:
Guild Conquest is in its early development stages. It means the feature will change drastically before the release, and the design you see now is far from final.
Even though we strive to implement as much of your feedback as possible, we are limited by many factors, such as technical setup, game balancing, resource availability, etc. Unfortunately, we cannot guarantee we will be able to implement your wishes, but they will surely guide us as we work on the Guild Conquest. Possibly, some of your feedback will be implemented later, partially, or used as a base for a different solution. So, even if you don't see your feedback implemented as you wrote it, it doesn't mean it wasn't used.
Head to ⁠the feedback area to dive into the early design of the Guild Conquest and help our dev team shape the game you love!