Factorio Dev Tracker

(2020) Version 0.18.5

This thread was added on February 11, 2020, with posts from Klonan.

Original Post

Bugfixes

  • Fixed a crash related to multiple blocks reserved for different trains but later merged by placing a rail. more
  • Fixed that construction robots were missing their working animation. more
  • Fixed circuit network debug visualization text overlap. more
  • Fixed the circuit network tooltip backgrounds didn't highlight correctly. more
  • Fixed that script.active_mods wouldn't be accurate when loading save files in some cases. more
  • Fixed that the sync-mods-with-save feature would try to download mods it didn't need to in some cases. more
  • Fixed that trains pathfinder could create non contiguous path in case of single segment cycle with a junction. more
  • Fixed possible crash when units were attacking rails with train on them. more
  • Fixed pump would consume energy and play animation when it tried to transfer very small amount of fluid but failed to do so. more
  • Fixed creating fire entity by trigger effect invoked by a particle would crash the game.
  • Fixed overriding LuaSurface::brightness_visual_weight would cause light map to appear in map view. more

Scripting

  • Building entities with from items with 0 health will set the entity to 1 health instead of 0. more
  • Added LuaGameScript::reset_time_played() which will reset the 'Time played' to 0.

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

airfighter001

Scrolling on the map view of steam turbines or nuclear reactors seems to crash the game in this version. Don't know which of the two yet.

/edit: Crash also happens when zooming on a furnace-array, so might be something to do with the particles or clouds of those buildings.

Also found a crash case when opening a blueprint, working on reproducing it rn.

whoops, hotfix incoming