Factorio Dev Tracker

(2020) Friday Facts #335 - Scenario changes, Damage effect filtering

This thread was added on February 21, 2020, with posts from Klonan.

Original Post
https://factorio.com/blog/post/fff-335
Loraash

switching the loaders to stack inserters

wait, what?

Team production would use loaders to input and output items to the player areas. However they don't have proper graphics, so I switched them to be stack inserters

Loraash

Ah, OK. Is the prototype staying though for mods in 1.0?

Sure, the prototypes will stay, they are super useful debug entities for us, as well as mods etc.

smurphy1

Are there any plans to add them in as vanilla entities?

nope

ReBootYourMind

Any plans to add proper graphics to them?

nope

omgredditgotme

Please, using the MIRV mod makes the game really hang. Regular nukes are a little better but considering I need to leg it away from an angry hoard of radiation-toughened biters it's still not ideal.

I can add the filtering to MIRV for the after the next Factorio release :)

Jackeea

A reference to one of the prequels of Star Wars - in this case it's a quote from Palpatine in episode 1.

Thats not count dooku, its frank

MyNameIsTrez

I love these longer posts, I can't wait to try out the updated wave defense scenario tomorrow!

It won't be updated until next week (so you can try it out next weekend)