Hello!
Here is the short status report about what's going on in the studio.
What's done:
- Held a lot of increased player counts after NY events (did a lot of stabilizing tasks on backend to prevent excessive failures, replaced several backend servers to more powerful ones)
- Banned a lot of cheaters (more than 40k from the start of the year), banned texture/hack files, added detections to new or previously undetected cheats (also with the help of your cheater reports)
- Did a lot of balancing changes (economy changes, weapons and weapon mods changes, decreased camera recoil, new crafting recipes etc)
- Tested the fuel shortage scenario and got a lot of info needs for dynamic economy events automatization
- Overall we got a huge feedback on everything related to the game, which helped us do the further planning
- Worked out the plans for 12.10 and drafted general plan for this year
What's being done right now:
- Working on 12.10 patch, which will contain cumulative changes and fixes (different QoL improvements, network fixes and optimizations, AI fixes, a couple of medium features). More detailed information will be in the next TarkovTV Live
- Working on intermediate small patches (network improvements, "next" button bug, AI fixes). These patches will be uploaded ASAP
- Working on different network/netcode improvements to further reduce lags, desyncs, disconnects (some of the changes may require ETS testing)
- Started to work on the pretty big list of audio/sound fixes
- Moving to Unity 2019 (which, as said, will give more room to game optimization, visual features implementation and so on)
- Continue improving backend infrastructure (removing bottlenecks, applying additional needed optimizations and upgrading backend servers)
- Working on ballistic settings of all of the objects on locations (improving and fixing penetration, ricochet chances, correcting ballistic colliders)
- Working on Factory expansion and Factory boss
- Working on the numerous upcoming visual changes (one of the main goals of this year is to improve visuals of the game)
- Working on the first iteration of Scav Karma
- Started working on the first Storyline Quest
- Continued working on Streets of Tarkov location
- Working on movement inertia model (most likely it will come on ETS servers first)
- Started working on sights/optics overhaul
Many other tasks are settled to be done in this year and it will be quite productive.
Thank you for your attention!