Escape from Tarkov Dev Tracker

(2019) QnA session

This thread was added on April 12, 2019, with posts from trainfender.

Original Post

Hello, tarkovians!

I decided to make a quick questions and answers session here, on reddit. Post you question, upvote other questions for visibility and I will try to answer them when I will have spare time.

Let's keep it simple and short and sorry in advance that I will not be able to answer to all of the questions.

UPD: please, let it be simple. One question per message.

Bizirk

In-game alcohol when?

probably in 0.12

BertBerts0n

Are there plans to implement some of the locations that are on the map currently? Or are these locations likely to change if a more lore suitable area can be made?

didnt get it

Madzai

Any news on then we'll get real "scarce" economy based on barter and finding stuff in raid and new "dynamic" loot distribution you were talking about last year?

we plan to start inplementing it after 0.12

holyrod123

When will the next dev podcast be?

2-3 weeks

longmann

Will you ever get to the bottom of the stuttering? Is it application or network? Both?

mostly its initialization of different kind. Animation system for example. It all can be fixed. unity 2018 give more abilities to do it

eXmina

Will there be more Scavs in all maps once you guys upgrade to Unity 2018 ? I think you've said in the past, there will be more space to play around with the newer engine upgrade.

yes its possible

Bakimaster91

Will You make a move to Unity 2018 with 0.12?

yes we planned to do it

Lord-Fondlemaid

Have you seen the feedback on the new quests? If so do you intend to change the new quests to make them more like "side quests" which are optional rather than mandatory?

EDIT: Link to a great thread on the topic, with some suggestions you might find useful (just in case you haven't seen it already) https://old.reddit.com/r/EscapefromTarkov/comments/bbyucw/why_these_gearrequirement_quests_are_poor/

all of the quest right now - they are all side quests. The main storyline quests are not in the game yet. So these current quests are just "something to do in between". They are not supposed to be super interesting, they are not supposed to be super easy and they are not a mandatory.

anyway we are working on their improvements

Bakimaster91

Is the new Woods scav boss coming with 0.12?

yes

Bakimaster91

Will the compass and VOIP come with 0.12?

high chance

beatnikhero

If everything goes well; how big of a deal do you think the unity engine (and sound engine) upgrade will be for performance/stability?

as i said new engine give us more power to make/fix things

Bakimaster91

Is the animation overhaul that You have presented almost a year ago coming anytime soon? 0.12 or 0.13 maybe? :)

planned for 0.12

Bakimaster91

Is the ballistics, sniper rework (functional bipods maybe? :)) coming this year or is it planned to come out later before release?

later

Bakimaster91

Hello Nik! :)

Can You tell us which weapons beside P90, FiveseveN and the 23mm shotgun will be added in 0.12?

Thank You for Your hard work, much love!

can't tell yet

Myfaceyourforearm

What is your opinion of the current state of armor vs bullet damage?

with latest update i feel that its in the right place

Schaeferdb

do you have an estimate when we will see modular chestrigs? Thank you!

after 0.12 patch

Marksman-

When will we be seeing Raid ep2 and how many episodes are there?

classified for now)

Kraall

Any plans to make the mosin more scarce? I agree it should be powerful but making it so available leads to everyone using it because it's so unbalanced from a risk/reward perspective.

we already upped a price for mosins. this rifle is not scarce in real life

That_90s_Kid_

Is direct x12 possible with this game?

no big improvements with it

DekerVke

How's the progress with the smartphone app? Is it in development, or still planned?

planned

ThisIsOneCrazyMonkey

Are there any plans to remove Macros from the flea market? As it stands, a player without macros has to get very lucky to get the item they are after.

no macros there. just thousands of players waiting for specific items or prices

Tigernator

Any plans for removing pre-set lootspawns to prevent keyfarming?

yes

Bakimaster91

Thank You for the answer :)

p90 for sure

Rockville_Maryland
  1. How is Hideout upgrading gonna work?

  2. There's been sight misalignment specifically with the Val/VSS in which almost all reticles are above the point of impact, haven't seen anything in the patch notes about this. Is this a known issue for you and if so, when can we expect it to get ironed out?

Big thanks, man. You're doing gods work with this game and I'm happy I can be part of it!

  1. you find specific items. you start upgrade and wait when it will be completed
  2. we will check
SirKillsalot

I think hes asking if we are getting existing locations like town, lighthouse and streets after military base or if you will make more unannounced maps first.

next map after milbase will be streets of tarkov

RedMantledNomad

...and they are not a mandatory.

But considering that trader loyalty levels are tied to quests through the reputation system, one could argue that they are mandatory.

agree. but you can play without all opened LL theoretically?

beatnikhero

Good. I suppose I was meaning more along how much more power would it give you. Will it be a big difference in what you can accomplish?

most likely. there are a lot of engine features which can make the game run more stable, add more visual features

Myfaceyourforearm

With that said, is the plan to balance high damage and/or high armor penetrating rounds solely via changing the price per bullet or in raid rarity?

it can be

Kraall

True, but the price of the mosin skyrocketed during the player driven economy event which suggests that something isn't right with it. The combination of it being an easy one hit kill to the chest, very cheap, easy to get hold of and almost guaranteed to come back via insurance makes it quite unbalanced in a risk/reward game like Tarkov. I have a few suggestions for balancing it:

- Make insurance less reliable for items that are cheap, relative to the players wealth. So a new player would get every mosin, every magazine, every little bit of gear back like they do now, but experienced players would not. It would incentivise bringing better gear while causing weapons like the mosin to be freely available but lost on death for high level players. It fits the lore somewhat as the traders are 'sending their guys' to a dangerous zone to recover these items, so they would likely just recover the most valuable stuff and get out quickly.

- Limit stock. The mosin is a common rifle yes, but the traders would realistically have limited space to store their stock, so it makes sense that they would only have a few of them available each restock and instead would save more space for more expensive rifles they can turn a bigger profit on.

- Reintroduce dynamic pricing on them and see where it levels out. I'd bet players are willing to pay considerably more than they do now for one.

In any case, thanks for the response.

something will be done. right now dynamic prices are still off. this could change mosin prices

BALIST0N

I wanted to ask when will we get ability to climb ladders (its a serious question)

yes

Dzsekeb

Do you have a rough estimate of when 0.12 will be ready?

yes, but i cant tell right now

InsanityInAToolBox

In your opinion, how is development going from where you are now to where you wanted to be at this time?

faster but not fast enough

MustachioedMan

i have a question about scav ai. AI scavs will only allow the player to kill other scavs if the other scav shot them first. Wouldn't it make more sense if a player scav could kill any other player scav who has already killed a scav? In other words, shouldnt player scavs be allowed to have the same rules of engagement as ai scavs?

we changed it as you described lately, i beileve

bagelrod
  1. Do you plan on locking the Flea Market with the next wipe for a limited time?

  2. I remember reading that in the future you would be able to access it by upgrading the computer module in the Hideout, is that planned for 0.12 or maybe later?

  3. Is Broken English for BEAR planned for 0.12?

  1. dont know
  2. probably later
  3. not yet
Shirik345x

How's progress on the engine upgrade going?

its going :)

borjan96

What is the current state of the karma system at the momment is it comming any time soon bdw keep up the good work BSG

karma is not implementing yet. we plan to add it after 0.12

bikt

How far away is after-raid killcam or just more information how you died?

more info planned after 0.12

SirActionSlacks-

I love your game but i enjoy playing it for different reasons than most, going in as a hatchling and playing it more like a survival horror game is my favorite.

What are your opinions on hatching? Do you want to phase that playestyle out eventually or think its cool as well?

hatchling is independent and solid class. but they will be more "regulated" when it wll come to heal yourself in off-raid

Marksman-

Oh another one. Is there any idea when we can see AK handguards seperated into their two pieces like real life for more modular modding?

not sure about it yet. its possible, but we didnt plan it

RaiRaiTheRaichu

.45 ACP + weapons, possible for 0.12 or later?

possible, but low chance

tim_fr

What’s your opinion on the progression system currently?

edit:rephrasing

it needs to be tested more

PaveKos

Can we have a special сеточка device for GSSH, for the very important ergonomics +1?

Can we have Tetris theme playing in the stash, if the player sits there for 3+ mins?

we removed this setochka cause its clipped with head :)

Karl-TheFookenLegend

3 questions from me, that had been bugging me for several wipes:

1) Nikita, what do you plan to do to make economy much harsher, accumulating wealth much harder and forcing people to scavenge for supplies instead of rushing hot loot spots and making tons of money the easy way, which encourages aggressive zergling rush style game and discourages slow tactical playstyle?

2) Which leads to my second question - squashing hatchet runners for profit problem. How do you plan to get rid of hatchet/melee running for profit, which has no disadvantage at the moment, whatsoever?

3) Will scav AI ever receive more natural idle animations/stances instead of looking like cyborgs that drone around with their weapons raised all the time?

Cheers

Edit: ahh, shite, I just saw that "one question per message". Sorry.

  1. yes
  2. answered in other question
  3. yes we want to do it
__BigManOnCampus__

In your opinion, why would anyone use bolt actions like the m700 and DVL? Semi automatic weapons of the same caliber are available cheaper for .308

precision in general. reliability later when we implement jamming

o4zloiroman

Dynamic prices when?

we will have a test run soon

Virion_Stoneshard

Hey! Awesome that you're doing this.

Is there any plan to take another look at the recoil system in tarkov? Being unable to control your recoil as actual player skill has lead to a meta where it's best to just spray full auto and dump mags, rather than taking accurate burst fire/etc.

as i said many times - we tested it without autocompensation and it was pure shit. but we will make a test somehow for you to test it

ChozoNomad

Why are you awesome?

you are too kind

Bakimaster91

Last 2 questions from me Nik:

  1. Will the sliding stocks, for example on M4 or M1A EBR and every stock that can do that, be "slideable" or lets say foldable in 0.12 or later?
  2. I remember of Your devs saying that in the future we will freely move attachments on the rails. Is it coming soon or later?
  1. yes
  2. after 0.12
pingus25

Any chance we can get one (just one) screenshot of the game running on the updated Unity engine?

not yet. and don't think that new engine=new graphics. its a separate task

SchleyDogg

What do you think about altering the find-in-raid requirement? I saw one suggestion that would require you to only find one of the items.

So instead of needing to find all 10 graphics cards for example, you only have to find one in raid and you could buy the other 9 off the flea market or perhaps use the ones that you’ve stored up over the course of the game.

This way people can still sell quest stuff on the flea market, but you can’t just buy your way completely through every task.

there will be some changes really soon

OneMouseGaming

my question is about the flea market, has there been considerations for item max prices as they relate to the items price at a vendor.

people selling Salewas for 300k or balaclavas for 30k. selling an item at 10 to 20 times it's nominal price should not be possible.

in that effect is there a possibility of for market bans or restrictions for gross misuse or API bot injection. there was a guy with 22 trader rep in the first 6 hours.

I love the heart and passion BSG as a whole has for this project. i just want to thank you on behalf of the community. your effort has not gone unnoticed.

selling an item at 10 to 20 times it's nominal price should not be possible
i disagree with that. free market its a free market. its free for you not to buy with such prices. BUT! intelligent regulations are always needed

trainfender

mostly its initialization of different kind. Animation system for example. It all can be fixed. unity 2018 give more abilities to do it

but its a pretty fragile process. Fixing stuttering/freezes issues usually requires deep and legacy code changes/ It always lead to unpredictable bugs

sunseeker11

I guess something like in XCOM - you initiate the building process of a module and wait a set amount of ingame time until it's ready.

yes

hadNt_TW

Bullet fragmentation seems not working for low-penetration bullets (as /u/NoFoodAfterMidnight tested), is this gonna be fixed soon? Love ;)

yes

MustachioedMan

Maybe its bugged then? I had an instance on factory a couple hours ago where a player scav gunned down an AI, and when I killed the player all ai scavs became hostile

we will double check

Stefano_095

Will night become properly darker?

For how long reshade will be still permitted?

good question. it will come with graphics overhaul later this year

Schwertkeks

Where are all the scavs gone?

its seems like on shoreline numbers of scavs are quite low. need to check

YeaahBoii

When are your plans to implement new/locked skills? For example prone movement seems like a rather simple addition because we already have covert movement.

we want to add most of remaining skills after 0.12

Wiggles_4

can pmc extracts be randomized like scav extracts are to avoid exit camping?

its hard to do right now. unless we can use scav exits for that

Dzsekeb

Since the current quests should be optional sidequests, could we get an alternate way of gaining trader rep until the main questline is added?

Can we get more modifiers for offline mode? (A few examples: replace scavs with raiders, infinite raid timer, open all locked doors)

  1. we need to think about that
  2. planned
Unique_hobo

Any chance we see the G3 series of rifles in game? Perhaps as a low moding option for 7.62 NATO?

G3 is planned

Batster13

When do you think 0.12 will most likely be finished? 1/2/3/4/5/6 months?

Feels like most people are waiting on that patch.

we will give info a bit later

MilkovichJ

There are still issues with the sensitivity of scopes, particularly the Vudu and Burris.

There is also still the issue with the selection of alternate optics changing after grenade throws or medical use (which can get you killed).

Are these issues likely to be addressed soon?

these issues are in the fix plan

gaxit

Cultists, UNTAR , EX-PMCs what happened, are they coming to the maps in the near future.

after 0.12

Benji035

How are you doing today Nikita?

4.2/5

InfoOlf75

Hello, will we able to have some sort of bitcoin mining in Hideout since physical Bitcoin is already in game? And will we have sort of darknet to buy stuff with virtual bitcoin? Btw thanks for doing this kind of QnA

we want to do it

Bakimaster91

Will the CTE come before the release of 0.12 for players to test it?

we want to do it before 0.12. it will be called Early Testing Servers (ETS)

gxkjerry

Is the durability reduction on ADAR intentional or a bug/glitch?

To clarify, it is the bug where a perfectly fine ADAR (100/100 durability) would drop to 80/80 durability after you take it into a raid. This still happens even if you don't shoot a single bullet.

sounds like its a bug

sunseeker11

Concerning the quests - is it possible that for fetch quests there might be some randomization what you actually have to find?

For example:

  • therapist might ask you to collect cans of herring or saury instead of tushonkas?
  • mechanic asking to find PSUs and Wires instead of CPUs and Rec batteries?

Something that could be randomized for every player and make more use of different items in the game.

its possible but im not sure about it

Olegchan

Could you increase the spawnrates of questitems, such as flashdrives and/or customs key, just to name a few? :)

already increased spawn rates of salewas and flash drives

gaxit

What happened to mag reloading, it was implemented one year ago and you said that animations are coming soon.
I still love the game just sitting in the menu is annoying.

waiting for some features in unity 2018 to make it fast

gaxit

Can we have a "add tag" to magazines just like keybars. Its an item like any other I hope its not too hard.

i believe its planned

jadenmn

Hey Nikita! Are you and your team getting enough sleep? You guys are working your ass off and you all deserve a bit of rest!

sometimes its really hard. but its alright .thanks

InsanityInAToolBox

That's fair enough, wish you all the best in further development, love the teams work and looking forward to see this all come together.

thanks

Incredibacon

You said in an earlier comment that the current quests will only be side quests to the main storyline.

So when the main storyline comes out are the current items locked behind quests (M62, M61, guns etc) going to be unlocked through the main storyline or through the side quests?

side quests will still lock some goods

luda_dixon

What are some specific improvements you anticipate after moving to unity 2018?

Thanks for all you and your team do!

texture streaming, graphics jobs, new terrains, new physics - just to mention

gxkjerry

One last question boss. This question might have been answered before, but I think I missed the memo cuz I don't remember the official answer. Here is the question (choose the one you think best fit big boss).

Are every quest currently in the game either:

A). All going to be a "main story" mission in the final version of the game.

B). All going to be side quests in the final version of the game.

C). Some are side quests and the others are main story.

Thank you for the effort today reaching out! This post has been very informative!

C

Giganticwetball

Official bullet drop spreadsheet?

em,what do you mean?

8675309999999999

any plans for an expanded UI in stash for 1440p and higher?

we are thinking about how to do it properly

Blitzoi_

New fancy vegetation still coming with .12?

no. graphic overhaul will start with 0.12 but im afraid there will be no vegetation rework in 0.12

Dr-Jamal

It would be nice to find more broken down weapons in raid and weapon parts overall so you had to find parts to build guns, any plan for that?

yes

Vulcan045

How many patches to you think there will be before .12? I know we just got 11.7 but im so hyped for .12

its possible that we will have intermediate patch before 0.12

Slimslams

Is character customisation coming anytime soon?

in 0.12

DapperPerformance

Any plans to make customs less of a chokepoint
and
shoreline less... empty (customs exit side)?

possible

Yamaa5

Are there still plans to add unconsciousness?

yes

Yamaa5

Any idea in what update we will be able to move sights on the rail?

after 0.12

DjenOo

Probably asked before, but is there any plans for loot items like Duct Tape or Nails to be used to repair damaged items like helmets, or armors? Thanks a lot!

no :) repair your 6b43 with ducttape?

finnathrowthis

Is zombie mode 'Actually' confirmed or was that just a kind of joke as part of the stream puzzle?

it was a joke

LonneSurvivor

Do you have a rough estimate for when Military Base will launch?

in 0.12

gaxit

Is there are reason you releasing TWO maps that are not on the main "map" screen. Were they planned from the beginning or just great ideas?

milbase became main map actually

steve16735

You've talked about it in the past where the traders themselves will be in the raids. Will this occur with the hideout?

On one hand it would be weird to buy something and UPS show up at your secret hideout and drop off a package. But not having that mechanic at all could have alot of negative impact on the overall experience.

Basically just curious about how traders will be handled with the hideout.

no it will be much later

FunnyFrontMan

I don't really have a question about the game but more about the development process. What do you guys have as a major priority right in front of you now. I'm just curious what big hurdle you guys are trying to overcome for the next update. Thanks for a great game. I have been gifting the EOD package to friends.

right now we are focused on hotfixes and 0.12 big tasks

FunnyFrontMan

I don't really have a question about the game but more about the development process. What do you guys have as a major priority right in front of you now. I'm just curious what big hurdle you guys are trying to overcome for the next update. Thanks for a great game. I have been gifting the EOD package to friends.

also military base map

allleoal

Will there be some soviet camo and gear added with clothing customization update? KLMK? Berezka? TTsKO? VSR flora?

plum will be for sure. for BEAR there will be a lot of russian made clothing

Pallasite

Wow I'm up early.

Nikita thanks for doing this buddy!Can you describe your intentions for the openworld aspect of this game? Will it be a series of gates and instances connecting all the maps and our individual hideouts? Or will there be a different framework for this?

big open map - thats all i can tell :)

Birnasuc

A lot of people don't like the gear affecting mouse sensitivity. Will you consider removing this?

mm, didnt think so

TheUnknownTechnique

Hi there Nik, is there any news on open world?

Is it coming anytime soon? By soon i mean like year or more.

not soon

BulletTea

Will we ever see the double barreld shotgun?

yes

OverAnalyzes

Any plans to drastically redesign the loot tables?
If long term plan is very limited vendors, you'll need to add a ton more ammo and meds. If we can get 2-3 random ammo boxes in green weapon crates, for example, and triple the amount of meds in a med box, we could actually have a no-vendors event that's not completely hopeless.

loot tables being constantly changed from patch to patch. its an ongoing process that cant be done drastically

Feriach

we are thinking about it

ThorsSchlong

Is the arena mode still in development, if so, will it come this year?

yes, planned for this year

Julianusz

When can we expect faction vs faction raiding, like you know bears helping and spawning with each other against usecs?

we want to implement this with karma infroduction

RusskiEnigma
  1. Will dynamic economy make a comeback? Aka traders changing prices based on players purchasing things & flea market prices.

  2. Any chance of changing PKs questline to not be reliant on Skiers flashdrive quest? Finding 2 flashdrives is super frustrating when I just want to start PKs quests. Perhaps make Friend from the West P1 and 2 start alongside the flashdrive quest? Since at level 16 I'm close to level 18 but the rep requirement prevents PK lvl3 (even with EOD) and skier's quests are bottlenecky and require good RNG.

  1. yes. we pan to run test on the next week
  2. for now we can increase flash drive spawn rate more
SirWilly21

Do you have any plans for adding more low tier chest rigs or armor?

of course!

SmokeySimon

How many firearms will roughly be in the 1.0 Release Version of EFT ?

Will they have even more customisations like different triggers and paintjobs ?

we want to make changeable triggers for 1911. im not sure about every gun in the game. how many guns in the release version - a lot )

Drecher_91

In regards to scopes:

Given how performance-heavy picture-in-picture zoom is, do you ever plan on including the option of simply zooming-in the screen, as most other FPS games do?

its a struggle. we don't want to implement this cause it will ruin nice feature. Instead we plan really nice optimization for pic-in-pic

yd208

Will you fix the quest system so that fetch quests will accept items you found in raid before accepting the actual quest? If i got lucky and found a gas analyzer in a filing cabinet and saved it before i got to therapists gas analyzer quest then I should be able to turn it in for that quest once i get to it. It makes no sense to not let you turn it in because you had to sacrifice stash space in order to hold on to that item for the quest.

we are working on update about this

vXLeon

I noticed a unusual amount of situations where I clearly got "killed behind cover" by scavs in the new 11.7 patch. It feels like scav-related desync because in general netcode feels to be in a very good state right now.

scavs are not perfect still. we just fixed several "scav wallhacking" issues

DrebinN78

Are there any plans to hire npcs with you in raids as a pmc ?

This would make playing alone vs squad much more enjoyable :)

And will we able to train our pmc skills within the hideout ?

Much love <3

something like this will come out with clan system. which will be much later

ketchup_popscicle

curious how long it will be until the .12 patch/wipe? My guess would be another 6 months from now but an estimated time frame would be nice.

less

KillerBeaze

Plans for helmet mounts?

yes

Regicide22

Will you ever allow gun shields or shields of any form to exist in tarkov?

we modelled a shield. now we thin what to do with it)

Vilamus

Currently the modding screen only detects parts that are in the stash outside of my containers or are in the same container the gun is in.

Can it be altered so the weapon modding screen can add in components from anywhere in the stash, even if in other containers?

good thing. need to note this

HaiKalaSushi

Been playing this game for about 5-6 months for now and i have constantly heard, that the game will become most focused around squads.

As a harcore survival games lover (solo arma2 dayz/roleplay, Stalker etc) could you make solo playing more viable through having certain buffs when joining raid alone ((effect of these would be determent of progression and character level), such as increased awareness for example)).

Its not only me but there is a probably huge % of people (when reading posts over months) who like to play solo and probably not be left out so much when the game goes out to full release.

Thanks for your attention.

will become most focused around squads.

thats not true. i dont know when and where this gossip started. i like to play solo for example

shooterjari

Have you thought about armor classes translating to % damage reduction depending on the type of bullet and armor class For example (here youd have to change pen values from a flat number to a 0-10 scale. So instead of 30 pen, you get 8/10 pen for example, and every caliber would have thesame /10 scale) Paca: lvl 2. Fort: lvl 6

9x18 4pen round 60 damage 9x18 is a weak penning round, so paca takes away 40% damage flat Whilst fort takes away 90% damage flat

But a 545x39 8 pen 50 damage round would be for example: Paca: 5%reduction in damage Fort: 50% reduction because of the round And then you calculate the pen with it

So on top of the damage reduction caliber causes, you get the pen value the bullet has, to cause additional damage reductions

9*18 Paca: would leave you with 24 damage, but because the 4 pen, you get perhaps a x0.4 modifier, putting the final damage at 9.6 through a paca. Taking about 9 shots of 9x18 through a paca in the chest to kill fort: you get the 6 damage the round would do. Again times .4 and you get 2.4 damage to the chest per shot

545x39 Paca: You get left with 47.5 damage per shot. And since its an 8/10 pen bullet, you multiply by .8, leaving you with a final 38 damage. Fort: Here youre left with 25 damage per shot. And with the bullet having the .8 multiplier, the final damage would be 20 damage

This is just an example of a system i think would be very good, but i am not sure about how it would be in practise.

this is how it works right now. more or less

BSM-Black

Were you testing something in particular with the pre-wipe event? Maybe servers performance with raiders insted of scavs, impact of traders on the servers, or something similar? If yes, I hope it was useful for you guys!

we got a lot of valuable info. especially with player driven economy event

TheRustyPeaches

Thanks for the great update Nikita and co!

My question is: MP5/10 or MP5/40 someday? It'd be kinda cool

yes we want to add mp5/10

Poweredaqua

Are standalone magnifiers possible? Thanks for this QnA session, cheers from New Zealand.

possible. thinking how to properly implement them

KanserKunt

If this is not already answered will we see some very high caliber weapons like the barret m82 or 400 magnum revolver?

there will be .50 weapons. as well as .338

DptBear

Do you have plans to adjust the recoil system to make tap fire or burst fire viable in comparison to full auto?

right now its viable cause recoil increased and full auto is harder to control

Twig

How has nobody asked about market bots yet? Nikita, do you believe your marketplace is being botted? If not, why do you think it isn't? If yes, what's going to be done to fix it?

already answered. its not bots

BigDave_76

Will guns have a hitbox (be able to be damaged by enemies) eventually?

not sure. but who knows

DonDOOM

Will the 0.12 soft wipe mean we'll keep our Trader Rep and Weapon Skills again?

probably. but im not sure. to test hideout we need clean profiles.

PhxDomDad

Is the Vector in .12?

nope..

trainfender

nope..

but not 100% sure

allleoal

Will we be able to have different sensitivities for different scope magnifications? (1x, 2x, 4x 6x, so on)

yes

xXoAHMADoXx

Will gun jamming mechanics be in .12 ?

i think it in .13

Tekpede

when are you fixing late spawns?

we done a lot of different fixes to this already. but today we discovered one more issue

noaho1

How is the development of Streets of Tarkov going? I know military base is a priority, but I am really looking forward to gunfights in the city.

right now we are on milbase fully

TheMajesticGrifo

When will you implement the auction one? And what are the main plans for it? (Features)

Oh also I believe there's a bug going around with the Scav, whenever I begin a Scav raid by Vision is zoomed in but after adsing it goes back to normal, I've only experienced this on scav (and for extra information I've only played on Factory so idk if it happens in other maps)

auctions later. maybe we remove auctions and add buy orders instead. about bug - yes we know

JeyR01

Talking of keys, why can't a group play on Labs with just one of the group members having an access card? It doesn't make sense. In real life you open a door with a key card and you can let others come in through the opened door. Just like every other door in the game with a key. Now seriously every member needs an access card to get in? How is that realistic?

due to security reasons entrance in labs require a card for every person. its a background

natipazzi

Do you have a military background? Why do you have such an obsession with guns and military stuff (not that I'm criticizing it, I love your game and see the passion behind it) I'm just curious :)

no military background like service or something. i lived in closed military town, lots of military and navy stuff were going around. about weapons - i just love em, its something "primal" about it for men

Solar_JAZZ1

Any chance were gonna get the Polish MSBS 5.56 and 7.62 rifle?

something Polish is planned

Valjeann

Merch when?

soon

Liquidce

Will getting your account wiped at new patches be optional at some point?

in beta if its critically needed - it will be wipe. otherwise your game will be broken

uwantfuk

Are there any plans to introduce penetration/flesh damage based on bullet velocity so that shorter barrel weapons which shoot the same bullet slower will make the bullet penetrate less than if it was fired out of a longer barrel

Prime example is obrez 220mm barrel and mosin 730mm barrel

with advanced ballistics - yes. but later

moozaad

Any chance of a linux client?

not now unfortunately

zwhitwickey

Would you ever consider bringing back the old timed Punisher quests? They added a lot more excitement and a fun level of difficulty to the questline. The new quests are just tedious.

we will think about it

R3TM4R

Hello, Nikita!

In the past I have posted about this problem before here on reddit:

Is it intentional that some snipers have delay when shooting? For example the Mosin Nagant has no delay whatsoever, but the SV-98 has a lot of input delay when shooting.

Thanks in advance!

need to check it first

HakunaYourTatasLass

Sorry for the second post, But what about Weapon jamming? Soon or Soontm?

answered already

damn its a lot of questions!

CyberThreatx

Curious, will food items be of any use at all besides trading/barter?

yes. in off raid

overstoff

Will there be an increased chance of weapons jamming when using high-cap mags? Ability to clear jamming with some neat animations?

yes and yes

ragz993

Sorry, I have 2 questions:

1: Will you add a possibility and animation to only rack the slide/charge the bolt on the weapon?

Fore example: I want magazine but no bullet in chamber, for immersion. And then i press button to charge weapon.

Other example: I have tracer round in magazine and in rifle. I want to engange without tracer (dont want to be seen) I change magazine, and rack bolt to get rid of tracer bullet

Would be really cool for immersion.

2: Will there be belt fed machineguns like PKM, RPD, m249, mg3 and so on?

interesting ideas

GILAY_

Is vodka planned ?

of course, comrade

kspillan

Will .12 to come before winter 2019?

yes

MusicMutt0148

Will the hunger and toxicity elements be coming any time soon?

hunger is already here. toxication will be later

Frost_STeeL

For the love of god, please give some info on anti aliasing! When can we turn it on without tanking our frame rates? Thanks Nikita!

in 0.12 will be good TAA

itsyourboikirk

Is there going to be a quest line for the end game hide out upgrades?

most likely

ICE-RIDDICK

Is there anyway you can make the raiders a QRF for some maps that could deploy if say kiba was unlocked?

yes

SeskaRotan

Thank you for doing this Q&A!

Is the SA80 family of rifles planned?

not sure

RuskiMark

Why does the akm cost more than a ak74, when the akm is more common ak in real life

in EFT world is costs more because of its caliber

Speza_

Hey, Nik. About healing in raid - Heard of plans that you will not be able to heal fully a damaged body part but only 90% of it for example. Is this correct? And what are your future plans for the healing mechanic? Healing teammates etc...?

there will be surgical kit - it will give an ability to heal balcked limbs with max hp limitations. healing teammates is also planned but later

NetworkGuy22

I know you confirmed scav boss for woods, but scav boss on shoreline is really something I would like to see.

Any plans for this?

yes there will be boss on shoreline

Baconcandy000
  1. Is the loot tables updated/ will be
  2. In the military base and labs will there be more specific loot that comes from there (i.e. Grenade launchers from Mil. base and intel folders from labs)
  3. Your awesome Nikita thanks for the games awesomeness
  1. they are always being updated
  2. milbase location will have some unique loot
MachineGunBenny

@trainfender

Just wanted to hop by and say thank you for doing this again Nikita. Usually I am your basic 'lurker' that only does upvotes, but I appreciate you taking time for us to clarify some current in game situations and respond to future features.

thanks!

MissingNum

Is every answer "yes"?

no

dud908
  1. Will different clothing be included in character customization in 0.12?
  2. If so, will you have to buy clothing every time your PMC dies or will it be saved/protected?

yes the closing will be protected from loss

ksig162

Is there an ETA (update version not timewise) for ability to heal teammate?

after 0.12

maku_89

Why Unity, instead of any other engine that's more suitable for open world games? I'm pretty sure you guys have to create so many tools and plugins yourselves, it must be very challenging.

yes its very challenging but we did a lot of things to make such game. also new unity will give us more power to make open world

Azshadrahnor

Are female models for PMCs and Scavs planned?

no

Echo024

Will ETS be open to all backers or just certain groups? (EOD?)

its possible that there will be some kind of application process

Stamperboy

How in depth will the character customization be? Will it be like selecting 1 - 7 preset faces, or will it be relative to games like fallout and darksouls where the face is almost completely changeable?

its clothing customization. not face customization

Fuman20000

Does your team plan on adding more exotic 5.56 caliber weapons like the AUG, SIG 550 platform, Galil, HK 53, and etc?

aug planned for sure

LMP3car

What is your favorite hobby to do outside of coding/working for BSG?

:)

playing piano

hktscuba
  1. Any plans on making M995/BS ammo barter only like 9x39 spp/bp to remove it as the "go to" ammo and add balance back to armor?
  2. Any plans on implementing interchangeable armor plates for chest rigs. Example: removing an armor plate from one rig and installing it in another for higher/lower protection?

  3. Any plans on reducing the price of armor class 3 helmets/face shields due to the "shoot for the head" mentality that everyone has.

  4. Any plans to make quest items random, to mitigate hoarding prior to quest start?. Example: Current quest goal of collect 3 gphones/ 5 t-plugs. When the quest is generated it would Choose 1 of x possible out comes. Collect 2 golden gphones/ 5 t-plugs or collect 6 ram/3 gphones ect.

  1. probably
  2. with rigs/vests customization
  3. maybe
  4. not thinking about it right now
Darkateyer

When can we expect some new pistols in the game? Would really love some more variety when it comes to endgame pistols.

yes more pistols are planned . beretta m9a3 for example

ShadowDevi

When will co-operative offline play be possible? This game NEEDS it so new players can learn the game with their friends.

not so soon

__BigManOnCampus__

I heard mounted guns being planned for some new maps, will they have infinite ammo/ how will it work?

randomly generated ammo count

Danger597

Will the hideout bring any benefits to your character as it is upgraded or is it purely cosmetic?

yes there will be benefits

boomer343

What is your favorite feature slash feature you are most excited that the developer team plans on adding in the future?

clothing customization, tactical rigs customization, new map features

mrdarrick

What's your favorite part of working on the game?

weapons and everything related to them

Danger597

Why do you believe nauseating blur and sharpness effects are realistic and add immersion or benefit to the game? If I was shot in the arm and in pain, why would I struggle to see? Wouldn't loud random sound ques, eg screaming, crying, cursing be better? Tarkov is gorgeous and beautiful, showcasing what the of unity engine is truly capable of but completely ruined with the currents effects imo.

thats your opinion. but something need to be done to show damage to your body more visually cause you cant transfer pain through your monitor

fichev

Are armor plate specific hitboxes planned?

yes

Anonymous_Quark

Do you intend to allow players to play cooperatively offline?

yes but much later

Turmoilss

Hey Nikita, any news on visible slings for rifles? I remember it was mentioned somewhere, but that it was a difficult thing to implement.

right now its not a priority

AbsimUddin

Hey Nikita thanks for doing this. Do you have plans to introduce some form of tutorial,helper or even some form of quests to teach new tarkov players about the way stuff works in the game and make the learning curve of the game easier. Example: A tutorial on what type of ammo can be used by what gun and how to figure it out.

yes we planned something like this but it will be limited. we cant fit in all the info in tutorial

RamenLoversUnite

Hands down best shooter I’ve ever played. How cool is hideout gonna be? I’m excited.

very cool)

Hy8ogen

Will we be able to invite friends to our hideout? Not just visiting, but actually building it together like rust?

no its not planned

Gabor3212

Any Plans for optimalization? 0.12?

yes, lot of good optimizations is planned

Mikecich

When is a second novel like "Predator" to be announced or to be expected?

we started English translation of the second book called Voice behind

Mdogg2005

Did you see this thread? If so, what are your thoughts on some of those ideas?

ideas are interesting but will require a lot of working hours to implement

AmazonBoxMonster

What is your favorite gun in the world?

cant tell easily. i just love guns. 20-th century and further

drcordle

A little late to the Q&A but I had a quick easy question. What firearm are you most excited about adding to the game? It doesn’t have to be soon. Just your personal favorite.

ASh-12

Mdogg2005

How has your vision of the game changed during development? Follow-up question, if the vision is still the same, how are you going to handle the day where you take everyone's gear abundance away from them to actually keep your vision in tact?

What i mean by this is that originally you wanted it to be a hardcore survival game. A game where if you have a can of beans and a full magazine inside of a functioning weapon you're in a good spot.

Right now, everyone runs around with top tier guns, armor, equipment, attachments, meds, etc. People have become accustomed to this. I want to know if that thought has crossed you or the team's mind and how you plan on handling that scenario.

vision is still the same, although its shifted a bit to some casualization. thats why we changed recoil, tried to slow down progression etc.

Final game is not in yet - it will be different than now. Right now its more like testing environment

reaperk17

Will bullet drop be revised at any point it seems strange that an sks has very little bullet drop at 250m and the M1A has significantly more. The mosin has even more bullet drop after 150m but that's pretty okay.

yes it will be reworked

Tekamei

Will the EOD bonuses stay in full version?

yes

wickdsickkz

Can we get some kind of simple coded refund system for items when the servers crash, they consistently kicks us and deletes our gear for days after resets, and whilst its still in beta and all that, it does not feel good.

that will be complicated

CyberThreatx

Why do I have to use a website to help me mod guns? Will there be something added to the game to let me know what parts fit on what guns without trial and error?

you can use flea marked linked search

jamjambanana

Will the new scav boss on woods have a dog?

no)

patrickswayzay

Is leg armor planned?

no

JonseyMcDanes

Is implementing guns of existing caliber and type a priority over new caliber and type?

Example: You'd implement a mini-14 over a colt python.

yes and no. when it comes to build up a line of one caliber weapons -we switch for other caliber. for example .45 caliber will bring 1911 and vector

YaBoyFrosty

Probably too late but what about the Russian Groza bullpup?

i believe its planned

Bakimaster91

One more question: Will You change the size of reticles for example in Elcan or ACOGs? They are at least 2 times too big

it could lead to decrease in usability of these scopes

mlb720

What happens to my bullet that disappears at the start of a raid?

what?

e36mikee

Are different clothing options planned? If so will clothes be lootabable items?

no clothing will not be lootable

MeeMeeGod

Is optimization a high priority on your list?

yes

VTAWing

I really, really, really, REALLY would like to buy a accurate 8 inch, or 12 inch figure of bears/scavs/usecs. (and weaponry)

I would love to add these to my "man cave" as decorative figurines injecting money into your team and giving me something awesome to look at when I am not playing the game.

Do you have any plans for this?

we have something in mind

mr_dappers

Any plans to lower the sound when moving prone? Or have your prone speed adjustable like the other positions?

yes

Anal_Pancake

Ya having a good day?

im shocked about question number here :)

snek_of_tarkov

Would you consider a game mode that would be an ironman mode where players are locked out from traders but exist in the same raids?

  • No trader access
  • Still in same raids
  • Only see flea market from other players with the same mode switched on.

Details: https://old.reddit.com/r/EscapefromTarkov/comments/bcfunc/lets_add_an_armed_civilian_mode_that_exists/

yeah i noted that idea

snowsoftJ4C

Can you spare any details on how Arena will work, or when it’s planned(TM)? Love the shooting mechanics in EFT, and I’m pretty sure you guys would capture a gigantic audience with it

Curious to see how it will be developed to incentivize playing the real mode rather than Arena 24/7

there will be details later

Timbots

Will we see smaller sections of the map connected, say 2-3, before everything is connected?

probably yes

Romwell420

Will that new trader (as well as his cool 1855 revolver rifle) be in next patch?

yes

Timbots

Are you guys still planning for this to, one day, be connected in a persistent open (ish) world?

yes

Xealyth

How will clans work, and when?

you will see

EmrysRuinde

Can you give us any information on what the 'partial wipe' with 0.12 will erase? Full reset including traders and quests or only inventory?

something can stay. we will see what

Roodorph

Can we expect more detailed descriptions of how armor classes/materials work? i.e. What you can expect “Combined materials” to protect you from in comparison to “Titan” or “Lightweight Polytene”

we keep some of the parameters concealed just to have a "guess from players" based on experience.

Ruin4r

Wait, wasn't gun builds supposed to come in .11.7? Am I crazy?

no, planned for 0.12

whoisandrewk

I know we were asked to keep it to one question, but I've got some very important matters do discuss.

  • Will the bullet drop be adjusted?*

  • What does your key heatmap look like (are we looking at a general use of the keys p, l, a, n, e and d?

  • Is it true that I suck at the game?

*I have marked the important and only actual question in bold.

answered about bullet drop adjustments - yes

fantom2415

Knowing BSG, you guys are creating VoIP with great attention to detail. Will you be incorporating it in a “realistic” way?

By that, I mean that it’s proximity based when not using comms and tails off after a certain distance. But then comms will allow you to talk to teammates at greater distances. This would add another dimension to headsets if they have certain VoIP distances for teammates. Or is it just going to be basic VoIP with proximity regardless of headsets?

yes we will try to make voip and then headsets as realistic as possible

Zombiepuggle

I think people resetting their accounts immediately after the wipe is super cheesy and messes up the early game economy. Any fix for this exploit coming?

we need to think something out for this

One3Two_TV

Hello Nikita!

When will the armor have many hit-zone to absorb hit more realistically?

after 0.12

Eve_Coon

Doubt youll see this, but before this patch I noticed there was an aiming bug when using faceshields where if you would raise and lower the shield without moving the mouse. The point you are aiming at is very different. I believe Veritas did a video on it. I'll try to link it when I get home. I noticed it was still prevalent this patch. I am just wondering if you are aware of this and if so if you had an idea on when it would be fixed.

we fixed it

facesmacker2

Hey there Nikita, hoping your day is going well.

Are there any plans for faction specific traders or a trader initially locked to one faction until a certain quest is completed? (ex. Peacekeeper being available to USEC from level 1, BEARS need to go through a questline to gain access to him)

yes something like that will be

The_Silent_Assassin

When VOIP is added, is the sound going to affect the scavs as well? So if I speak in game, another player can hear me but will an AI scav react to it as well?

i believe we need to do it too

ExacoCGI

Will you utilize Megascans in 0.12 or you're working on own foliage captures/assets that is equal or better than megascans ?

yes we will use megascans for this

T4lkinghands

I dont know if this is to late. But, I've been running into more more players (specifically last wipe) who were buying vast amounts of roubles and usd with real life money. Are you guys aware of this, and is there even a way to stop this?

yes we are aware

The_Silent_Assassin

Will there ever be an overdose mechanic? I.E. inject 5 morphines and have severe/fatal side effects

yes

badnk

when will AS VAL get some love boss ?

Reminder current state:

-all scopes (Dovetail,PSO,Cobra reflex(-the worst),any scope mounted on Pilad 043 mount and Axion cobra mount) are missaligned, you shoot higher than you aim

-bullets sp6 are ok mid tier bullets (a litle too expensive in my opinion)

-bullets 7n9 and 7n12 are barter items and are epic rare, at least to be able to buy them, would be nice, like 7.62x39 BP ammo or 4.6x30 AP SX or 5.45X39 BS

-only thing that works is B3 mount-combo and reflex sights wich shoots where you aim

Thanks !

ok, noted, thanks

Noahdaceo

Any plans on opening up the game code to allow for the community to try and fix bugs, or optimize the game (After reviewed and tested by the in-house teams)? Games like Project Zomboid I believe do this.

Thank you Nik!!

no, its not planned

Drinkwaterguy

Will the game ever have a single player loot stash so you can practice on bots and keep the loot in a seperate stash pile from your online stash?

no, its not planned

BlakeyShoebasket

Is sensitivity planned to be normalised? Like how if you set your sensitivity to be used with an ak47 and you go to a pistol and it's WAY too sensitive

sensitivity does not change from weapon to weapon. it only changes in aim mode with optics and with use of gear which restricts movement

BlakeyShoebasket

Is Vaulting over obstacles planned?

yes

BlakeyShoebasket

Are wipes going to stop after release?

yes

Petrji338

Will we be able to save loadouts and purchase them with one click in 0.12?

there will be weapon builds manager which will allow you to quick buy parts

HakunaYourTatasLass

I dont know if it has been asked already, but a while ago you guys showed some animations for holding flashlights with pistols, any news on that?

this feature waiting its turn to be implemented

diy3ze

It`s been over 1.5y since I started to play; when are you guys planning to deal fix the harcker issue? Tyvm! :)

we constantly fight with hackers, told million times

MusicMutt0148

If different clothing options are going to be added. How detailed will they be? For example patches being placable or removable on shirts, hats or rigs.

P.S. Sorry if you already answered this before.

for a start it will be just upper and lower body clothes changing

Dantback

Last question. When is gore coming? We have the violence. We got strong language. Will we see gore soon or is that something that hasn't been focused on yet and is still plannedTM

its planned. i dont know when it will be implemented

Dantback

Will we see one new map in .12 or more than one?

one map. its pretty big and complicated

Dantback

When will we get a co-op type offline mode. Where i can either go in a raid with friends just to kill scavs/bosses without other players like normal offline mode. Or being able to go in a custom type game and 1v1v1v1 my friends

not soon

DrHighlen

Don't listen to reddit.... that includes me

ok!

The5h1F7

Ive always wanted my sidearm to be much quiker to draw then it is now, considering it is in a holster. Any chance we could get the animation speed up in the meantime? Id love to see quick two handed draws, and one handed draws added!!

yes there are plans to do secondary draw faster

Shipetopic

How are you going to transition from instance based gameplay/maps to seemingless openworld? Is loot gonna respawn by timer? Are dead bodies and blood splatters gonna dissapear ?

too early to ask

dpsterr

Will you ever NOT be able to wear a plate carrier OVER another set of armor...?

This seems ridiculous and you would barely be able to physically shoulder a weapon.

it can be done IRL. but its very uncomfortable

Ribss

Are hideouts coming with .12, and if they are, will a wipe be coming with .12 as well?

yes

MrZPeace

Not sure if this will be seen.

We have the HK416 now, and with the wiki stating that the HK417 was confirmed to be in the game eventually, can we suspect the 416's bigger 7.62x51 sibling in 0.12?

yes

xXCaptainToadXx

Do you play Tarkov yourself?

yes

send_me_upvotes

When, approximately, the in-field gun stripping (with aid of multitool) is planned for?

in 0.12 or right after 0.12

LtauSTinpoWErs

There is a currently a 2 week limit between profile resets. Could you add a parameter where there is also a 2 week limit before profile resets after each wipe? That way, the earliest someone could reset their profile after a wipe is 2 weeks.

yeah its a good idea

One3Two_TV

Thank you for the answer, other question:

Can we expect armored kneepad, different type of shoes that affect sound and speed on different ground and armored pants?

not planned for now

LtauSTinpoWErs

Is there any chance of adding dual graphic card support (SLI or Crossfire)?

its related to unity engine, not us

bassnbru

Is swapping weapons or armor on your body with ones on the ground going to be an option? Swapping the armor through backpacks. And dropping stuff to make the swap so it can fit is a little annoying.

swapping was planned a long time ago. we have some troubles with its realization

orangechevy

When will more of the maps advertised in the earlier trailers be released? Streets of Tarkov ETC. any kind of time window you could estimate?

streets of tarkov will be produced right after military base which will be in 0.12. Streets will after 0.12

Revy-92FS

Any new info about the cultist? Will they come out soon?

you will know)

Slavic_Gaming

Dear Nikita since new latest update of 11.7 I have had fov problems where my fov if set on the lowest possible despite me having it turned up. Do you have any suggestions on what to try to fix it?

we know - fixing it

GuerrillaOPS

Thank you for adding full speed after running.
Ideally I would have really liked being able to scroll wheel to set walk speed while running, but this is good enough!

The question:

Could you please consider adding a "crouch to run" quality of combat feature?
By that I mean that the character would stand up and start running automatically when you held Shift + W from crouching position.

actually its planned

GuerrillaOPS

Could we please have slow to penetrate bushes in the game just like in real life?

This could be very simple character slowing modifier.
The more center you were to the bush, the slower the character would move.

Obviously to fine tune it, some type of bushes would not even slow the character while there are some bushes would be almost impossible to go through.

its planned as well as overall ergonomics decrease

LarrowZurb

With the multitude of different grenade types available/planned, will there ever be implemented a "Choose throwable button" much like we can for magazines (hold reload to select magazine with scroll wheel). Which will place the grenade in your hand ready to throw under/over arm (mouse 0/1) ?

Would make selecting the right grenade for the situation so much easier. Unlike currently where you have to rebind a grenade of type after every throw or rely on correct order from pockets/vest (quick throw).

yes