Here is a list of changes that I believe will address a majority of concerns from the player base. I tried to keep it as realistic as possible. I cant take credit for all of it as that credit goes to this community!
Economy/Loot:
- Items purchased with currency from traders can no longer be sold on the Flea Market.
- Bartered items from traders can be sold on Flea Market.
- Added more loot containers on all maps (~30% increase).
- Increased and diversified loot table on all loot containers.
- All gun parts have been added to the loot pool.
- High end ammo and armor have been added to the in raid loot table. (Rare)
- High end ammo and armor are now barter only from traders.
- Added additional barter trades to traders.
Quests/Progression:
- Adjusted trader levels and requirements.
- New Barter Items and barter item changes have been reorganized to their level appropriate place within trader levels.
- Quests have been reworked to promote better game play flow and lore development.
- Quest requirements have been reworked to reflect changes to Economy/Flea Market.
- Quests that had too many conditions have been re-balanced. (ex: The Punisher Part 2 has had its range requirement eliminated but the number of scavs has increased from 20 to 30)
Recoil/Ballistics/Skills:
- Recoil has been re-balanced (Semi-auto is now more controllable)
- Armor plates are now implemented.
- Armor and armor plates now have individual hit boxes.
- Full-Auto accuracy is now affected by your stamina. The less stamina you have, the less accurate your recoil control becomes.
- More skill have been implemented (Prone movement, Light Vests, Heavy Vests, etc.)
Optimization/Fixes:
- LOD issue with gear at range has been fixed.
- Optimizations to PiP on scopes has been improved by 50%.
- Stutters on player spawns have been eliminated.
- Issue with lag on first time a player is damaged has been fixed.
- Stutters that were being caused by model/terrain LOD have been improved.
- Flashlights lighting has been reworked and now look more natural.
- Ironsights/sights/Scopes have all been zeroed appropriately.
- Grenades have been optimized to prevent stutters.
- Memory Leaks have been eliminated and overall memory consumption has been decreased.
- Server optimizations have been made to improve hit detection.
- Network synchronization between players has been greatly improved.
- AI has been re-balanced to have more variability in skill, positioning and overall behavior.
Hopefully this creates some civil discussion