Hi Galactic Survivalists!
Giving a fixed date for a release is always a bit of a risk, but if everything goes accordingly, you should save the following date for the Empyrion Alpha 12 public release: June, 15th.Just as a disclaimer, although we know all of our community members are pretty much aware of the following: If today's Experimental phase 6 and the upcoming phase 7 release (scheduled for this friday) show any serious issues, well, then the release day will of course be pushed back a day or two. ;)That being said, on behalf of the Eleon Game Studios development team and the QA crew: thanks a lot for your tremendous amount of positive comments on the upcoming Alpha 12 features and thanks even more for all the bug reports and helpful feedback! :)With today’s phase 6 release, we add another bunch of fixes and adjustments but also a new variant to start your game experience: Snow Starter!
Note: the Snow Starter will NOT offer any tutorial, but will let you play all the missions.Please find the full changelog added below.As usual:
While the Experimental phases last, we will continue to update this post[empyriononline.com] with the latest Experimental version changelogs for hotfixes and intermediate bugfix patches.For discussing the new and updated features, please head over to the pinned threads in our Experimental Feedback forum[empyriononline.com]
Important note, related to our Experimental Server: the server needs to be wiped with today's update, as we integrated some database related changes that will help us to improve not only multiplayer-related features. The wipe is also necessary to introduce all the POI changes as well as having the Station Services added to the game world - which is, for the same reasons, recommended for Single Player as well.For everyone who wants to play the new Invader vs Defender Scenario, please be aware that a final version is coming with the public release next week.For the public release, we strongly recommend starting a new game with the release version, for getting all the latest fixes and features in your multiplayer AND singleplayer games!Have fun playing! :)
== CHANGELOG ==GALAXY
STATION SERVICES
GAME WORLD
REGISTRY
OTHER & TWEAKS
POI
MISSIONS
BUGFIXES
Giving a fixed date for a release is always a bit of a risk, but if everything goes accordingly, you should save the following date for the Empyrion Alpha 12 public release: June, 15th.Just as a disclaimer, although we know all of our community members are pretty much aware of the following: If today's Experimental phase 6 and the upcoming phase 7 release (scheduled for this friday) show any serious issues, well, then the release day will of course be pushed back a day or two. ;)That being said, on behalf of the Eleon Game Studios development team and the QA crew: thanks a lot for your tremendous amount of positive comments on the upcoming Alpha 12 features and thanks even more for all the bug reports and helpful feedback! :)With today’s phase 6 release, we add another bunch of fixes and adjustments but also a new variant to start your game experience: Snow Starter!

Note: the Snow Starter will NOT offer any tutorial, but will let you play all the missions.Please find the full changelog added below.As usual:
- Report bugs and issues right over here[empyriononline.com]
- Any bug fixed for A12 can be found here[empyriononline.com]
- Known Issues List[empyriononline.com]
- Fixed Experimental version bugs can be found here[empyriononline.com]
While the Experimental phases last, we will continue to update this post[empyriononline.com] with the latest Experimental version changelogs for hotfixes and intermediate bugfix patches.For discussing the new and updated features, please head over to the pinned threads in our Experimental Feedback forum[empyriononline.com]


- Slightly increased probability of all NPC factions to appear in non-faction territory
- Added nebula color green/blue. Nebulas change color slightly faster now
- Nebulas: tweaked billboards a bit, nebulas get now colored according to their positioning to avoid too many colors adjacent
- Slightly desaturated red/blue nebula
- Solar system map: added ability to highlight all moons
STATION SERVICES
- All TradingStations (orbital) are now offering Station Services
- Added Station Services to many more orbital stations (those that make sense and with services that mostly apply to the POIs theme)
- All Starter Plantes Polaris Trading Stations are now offering Station Services
- Added & adjusted pricing for all items relating to 'Station Service' (ItemsConfig / BlocksConfig)
- Added ingame message when a player gets close enough to a structure with station services
- Added faction logo to station services window
GAME WORLD
- Added new SNOW STARTER playfield (No Tutorial; All Story and Loyalty missions activated.)
- The Legacy playfields: updated description / removed other factions POI and ships
- Updated other space playfields (removed very old Zirax Stations)
- Updated all space playfields: Only vessels and bases of the territory owner (and those allowed in their territories) should show up; Drones/Dronebase not yet changed (needs new code).
REGISTRY
- Showing now fill level for the planet resources (also on other playfields)
- Optimization to load less data on opening
- Added icon for teleporter and station services if structure supports
OTHER & TWEAKS
- Updated Default (Random) Multiplayer scenario (does not offer Tutorial or Story Mission!)
- Allowing proximity log now on terrain placeable (f.e. auto miners or survival constructors)
- Voxel resource drill resistance: Titan now "medium", Sathium now "hard" (was reverse before)
- Tweaked scanner delay a bit, so POIs should popup a bitter better synced to scanner graphics effect (only on planet)
- DialogSystem window: Exchanged font for main text and answer options to our standard UI font, reduced default font size
- HUD objects: Z sorting and dark background to improve readability
- Player drone may now spawn nearby Admin POIs
- AI drone and vessel configuration : AI in configuration yaml file will be filtered according the faction allowance in the current world
- Adjusted some NPC prefabs to better support the dialog arrow
- Rework of Marketplace to work with the DB
POI
- Added Progenitor artifacts to more playfields
- Added: Outpost Nina (Pirates), Xenu Fuel Depot T1 (Zirax); thx to sulusdacor
- Updated Zirax: Epsilon Com Center, Epsilon Defense 1; thx to vermillion
- Added Kriel: Vectrum, Turrim Alveo; Updated Kriel Center; thx to jrandall
- Updated Trader: Added new TraderDefenseHQ POI to defend TraderMain POIs
- Added placeholder OPV for Kriel and Traders Guild
- Updated: Tutorial Hoverbike, UCH Dart, Epsilon Defence II (thx to vermillion)
- Updated: Outpost Nina (Pirates) & Xenu Fuel Depot (thx to sulusdacor)
MISSIONS
- Tales of The Past: optimized AlienTower interior lighting timing
- Totally Overpowered: Pirates drop to unfriendly when base is discovered (they know you are coming from Polaris)
- Ancient Revelations: The Illmarien will be fully salvageable for those completing the mission
BUGFIXES
- Fixed: Thruster heat & radiation zone misplaced when vessel is rotated
- Fixed: PaxPurgatory and SkyGuy bars do not buy Platinum Bars
- Fixed: Lock sector button issues with non-galaxy mode games, and several other discrepancies with its enabled state and distance label.
- Fixed dialog arrow being wrong positioned on sitting SciFi gambling NPC
- Fixed: Sometimes a COQ can trigger after turret fire
- Fixed: Projectile Turrets hit themselves
- Fixed: Global seed doesn't work with fixed Scenarios
- Fixed: Duplicate playfield name exception
- Fixed: Declining Robinson Protocol leads to corrupted savegame
- Fixed: Station service takes money without services
- Fixed: Pirates territory does not contain stars for some seeds
- Fixed: Two sentries in Hidden Pirate base were not destructible
- Fixed: Loot Container not reachable anymore in Derelict Ship due to indestructible walkway
- Fixed: Station service buttons do not have text
- Fixed: Door Corner 01 forcefield showing from one side when door is closed
- Fixed: Wildlife Cam completing on 1st deposit found
- Fixed: Repositioning vessels on entering a moon/planet was not working when they got repositioned on moons or planets that were not located at 0,0,0
- Fixed: Removal of warp tank is not recognised by CV as missing until warp engaged resulting in CoQ
- Fixed: Station Interface: fix for warp container not getting filled correctly if mass/volume active
- Fixed problem that sometimes your own structures without a clone chamber/medic bay showed up as respawn option
- Fixed: [MP] Teleporter trap base with public faction
- Fixed: Jetpack turns off after teleport from planet to space
- Fixed: Blocks placed in wrong locations when using pageup/pagedown
- Fixed: Blast Doors can get stuck & not fully open
- Fixed: CoQ on dedi when doing 'gents' console command or the mod command to request all structures
- Fixed: Incorrect state of target lock button when ctrl-clicking
- Fixed: Sometimes system map doesn't open correctly when double clicking from galaxy map
- Fixed: The Legacy planets appearing outside of The Legacy territory
- Fixed: Marketplace old savegame compatibility
- Fixed: DroneBases, PlanetVesselBases & Drones / PV missing
- Fixed: No ammunition display for turrets in vessels
- Fixed problem that asteroid fields were not created in territory areas
- Possible fix for sporadic DB exception when changing playfields