
New Weapons KA-74The KA-74 is a selective-fire assault rifle, fed from a detachable magazine. It was introduced in the 1970s, as the replacement of the KA-M with compatible attachments. It uses 5.45x39mm rounds.


- Regular and tracer variants of the 5.45x39mm ammunition
- P1-87-L Scope
- Infected can now spawn with headgear and other attachments

- Players can now throw items (hold 'G' to activate throwing stance)

- Independent shoulders allow you to carry two melee weapons or firearms
- Fever
- Effects and balancing for Epinephrine, Codeine Pills, Morphine, and Charcoal Tablets
- Shoes gradually wear off while using
- Check Pulse action now displays blood pressure and pulse type if irregular
- Server Admins: Please read the changes on the player spawn points in the "Server" section below to avoid complications!
- Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
- Consider de-fragmenting your HDD after downloading large updates.
- In case of problems, please check the Bohemia Interactive support F.A.Q.[support.bohemia.net], DayZ F.A.Q.[forums.dayz.com], or BattlEye F.A.Q.[www.battleye.com]
- You can help us to further improve the game by posting your feedback on the Feedback Tracker[feedback.dayz.com].
- Added: New Steam Experimental apps
- Added: KA-74 with attachments
- Added: KA-101 with attachments
- Added: P1-87-L Scope
- Added: 5.45x39mm ammunition
- Added: 5.45x39mm tracer ammunition
- Added: Overlay icons to differentiate ammunition variants
- Added: Music in the Main Menu
- Added: Independent shoulders (possibility to carry two ranged/melee weapons at the same time)
- Added: Magazine auto-refill by holding 'R'
- Added: Throwing (hold 'G' to activate throwing stance)
- Added: Grenades (EGD-5 and 6-M7 frag grenades, 1-M8 and EGD-2 smoke grenades, 8-M4 Flashbang)
- Added: Grenades can be attached to selected vests
- Added: Handheld Transceiver can be attached to Courier Bag
- Added: Mod presentation in the Main Menu (documentation[community.bistudio.com])
- Added: In-game hints in the Pause Menu
- Added: Vomit emote/gesture
- Added: Mitigation of so-called server hopping on public hives (when a player changes server, a hopping spawn point is used instead of the last log off position)
- Added: Support for multiple sets of player spawn points (only for public hives, currently fresh and hop sets available)
- Added: Fever now causes water loss
- Added: Epinephrine restores the patients' stamina to the max value
- Added: Codeine Pills mitigates the patients' injured state for a limited time
- Added: Morphine suppresses the patients' injured state for a limited time
- Added: Charcoal Tablets can eliminate Salmonella bacteria
- Added: Shoes gradually wear off while using
- Added: Check Pulse action now displays the blood pressure and pulse type if irregular
- Added: Infected can be spawned with headgear, vests, and backpacks
- Added: Positional rain sounds for the Coal Plant
- Added: Character sounds for male characters wearing a gag
- Added: Flare effect around the Road Flare
- Added: Stamina is depleted if a player is hit by a Flashbang
- Added: Player can hear his voice when talking through a megaphone, PAS (when receiver is nearby) or transmitter (when more than one on the same frequency nearby)
- Fixed: Inventory was closed if another player performed the restrain action (T140237)
- Fixed: AI could teleport, visually appear where it was not positioned or be positioned at roofs (T139728)
- Fixed: AI herds were not releasing the territory after the last member of the herd died (could prevent AI herds from re-spawning on smaller terrains with a lower number of territories)
- Fixed: Incorrect visual state of the speedometer
- Fixed: Character will not fold the map while in prone and becomes stuck
- Fixed: Liquid contents of the barrel do not persist upon server restart (T139791)
- Fixed: Ruined weapons could twitch while trying to look through optics
- Fixed: Character started to float in some sections of small rivers (T140952)
- Fixed: Influenza did not cause the blur effect
- Fixed: Texture filtering option in graphics settings was not working correctly
- Fixed: Many fixes and improvements to the ChernarusPlus terrain
- Fixed: DayZ local application data folder was not properly deleted via DayZUninstaller
- Fixed: Punching walls was emitting unsuitable bullet impact particles
- Fixed: Spotlight had a hole where the reflector part should be
- Fixed: Switch ON/OFF actions sometimes not being available on Spotlight after a server restart
- Fixed: Personal light created an undesired reflection if another source of light was nearby (it was mostly visible as a blue shine on cars)
- Fixed: Opening/Closing of car doors was missing sounds
- Fixed: Character stamina did not replenish correctly when reduced by the gear (T139932)
- Fixed: Action to eat pumpkin slices was missing (T139428)
- Fixed: Missing footsteps sound while strafing with a heavy item in hands (T139604)
- Fixed: Incorrect item weight upon adding attachments on specific items (T139773)
- Fixed: Gas Stations can be blown up again
- Fixed: Corrected material on the rear lights of the Olga
- Fixed: Corrected the left headlight position on the Gunter 2
- Fixed: Incorrect rotation of the remaining headlight of a car when one was detached
- Fixed: Infected attacked players inside a closed Gunter
- Fixed: Combination locks couldn't be opened upon server restart
- Fixed: Client error in the main menu
- Fixed: In-game HUD could disappear while typing in the chat
- Tweaked: The headlights on cars now switch to left/right/center depending on the attached headlight bulbs' state
- Tweaked: Cars now have functional rear lights
- Tweaked: Reversing with a car now subtly illuminates the area behind it, allowing drivers to see there at night
- Tweaked: The player stomach is now item/liquid-type based instead of nutritional-component-breakdown based
- Tweaked: The connection timer is now up to 95 seconds in case of rapid server hopping. In connection to this change, the previous database locks have been removed.
- Tweaked: Player spawn logic for avoiding water surfaces
- Tweaked: Gunshot sounds are audible up to 3.5 km
- Tweaked: Vehicles HUD
- Tweaked: Improved plaster and concrete impact particle effects
- Tweaked: Bullet impact effects are scaled by impact force much more visible now
- Tweaked: The Portable Gas Lamp now burns 10x longer (~55 minutes with the smallest container, ~133 with the largest one)
- Tweaked: Optimized muzzle flash particles for CR-61, FX-45, CR-75, IJ-70
- Tweaked: Burning light sources now subtly flicker
- Tweaked: Shadows from burning light sources subtly move
- Tweaked: Smoke/Steam particles on weapons
- Tweaked: character position is changed after a server change to mitigate server hopping
- Added: -serverMod= executable launch parameter to define server-only mods
- Added: Default Central Economy for ChernarusPlus moved to a PBO file (worlds_chernarusplus_ce.pbo)
- Added: Possibility to override any file from the Central Economy files in the mission folder
- Added: New V3 signature verification
- Changed: verifySignatures= server configuration parameter now properly verifies mod addons (equalModRequired is deprecated)
- Changed: AI territories are defined in the default Central Economy files (xml) and can be overridden in the mission (world AI addon and config territory definition has been deprecated)
- Changed: Updated values and format of player spawn points (mandatory change, see CfgPlayerSpawnPoints.xml in dayzOffline.chernarusplus) - If this change isn't reflected in the configuration, respawned and new players could spawn in the ocean!
- Added: object::enabledynamicccd for enabling continuous collision detection on dynamic objects
- Added: New function GetHiddenSelectionsTextures()
- Added: New function GetHiddenSelectionsMaterials()
- Added: Private members are now moddable (documentation[community.bistudio.com])
- Added: ScriptedLightsBase -> SetFlickerSpeed(...), SetFlickerAmplitude(...), SetDancingShadowsMovementSpeed(...), SetDancingShadowsAmplitude()& their Get...() functions. See FireplaceLight.c for an example.
- Added: Ability to define default Central Economy files (mission xml files) for any terrain from the game config (ceFiles parameter in the world class)
- Changed: Several constants moved to a class, allowing them to be modded (stamina, environment, damage/wetness states...)
- Changed: MakeDirectory() script function enabled
- Changed: Removed the script file writing limits
- Changed: Lights on vehicles were refactored, only scripted lights are being used now.
- Changed: The secondary spawner (dynamic event configuration) is now an element (was previously an item).
- Fixed: Modded StringTables now work additively instead of overwriting the original table (! Do note that this will likely break current mods which are modifying stringtable) (T136999)
- Fixed: Character orientation when linked onto another entity
- Fixed: Camera collision when a player is attached on another entity
- Fixed: Ladder command when a player is attached on another entity
- Fixed: Animated static physics after transformation change
- Tweaked: Renamed method GetTesting() to GetCEApi()