
- Advanced health system – We improved it in 1.04 and will continue the balancing. However, at this time we will not commit to implementing complex medical/injury gameplay – while this is desired by many hardcore players, we are still struggling to fully explain the complexity of the existing system to the majority of players. Moving forward, we are working on a nice balance between authenticity and accessibility.
- New content (guns, cars, etc.) – As you know, we have already added some of these. More will follow, but keep in mind that it will depend on how quickly we can achieve this year's goals.
- Modding support – We will improve the user experience for both modders and players. For example, we will soon bring animation tool support.
- Stable base building – A large part of this is the matter of balancing, and it's one of our key objectives for the year.
- Peter, Lead Designer, who led the design direction of DayZ through many tough years.
- Eugen, Project Lead, will always be loved for his honesty and open ears to both players and developers.
- Martin, Brand Manager, is in our hearts for his effort to finally bring DayZ successfully to players on Xbox and PlayStation.
- Baty, Community Manager, loved for all the personal care for our community and interactions with our player base.