
https://www.youtube.com/watch?v=5bJ_sBgLTxo New vehicle Olga 24
Once a high end, "Executive" level car, the Olga 24 is a four-door Sedan easily able to reach top speeds on the Chernarussian roads.

The select-fire rifle LAR is used by specialized military forces. It comes with a 20 round magazine, using .308 caliber bullets.

The M70 Tundra is a bolt-action hunting rifle using .308 caliber ammunition.

- Usable backup iron sight of the ATOG
- Compensator for the Mosin 91/30
- Mini Sight (small red dot)
- RVN sight
- Individual zeroing of iron sight and telescopic sight for compatible items
Clothing
- Holster and pouch for the plate carrier vest
- Assault vest and its butt-pack


- Ability to move slowly while displaying the inventory
- Better visualisation of the inventory content
- Proper scaling of items in the hands slot
- Ability to have containers as an attachment (e.g. pouch on a plate carrier)
- Various icons and visuals
- Ability to reorder the inventory containers
- Possibility to kill an infected in melee hit (e.g. with an axe), from the back
- Changes to night lighting
- New Noise indicator to encourage stealthy gameplay
- Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
- Consider de-fragmenting your HDD after downloading large updates.
- In case of problems, please check the Bohemia Interactive support F.A.Q.[support.bohemia.net], DayZ F.A.Q.[forums.dayz.com], or BattlEye F.A.Q.[www.battleye.com]
- You can help us to further improve the game by posting your feedback on the Feedback Tracker[feedback.dayz.com].
- Added: OLGA 24 with attachments
- Added: LAR with attachments
- Added: M70 Tundra
- Added: .308 WIN ammunition
- Added: Assault vest
- Added: Utility buttpack
- Added: Plate carrier holster and pouches
- Added: Mini red dot and RVN sights
- Added: Mini red dot sights now compatible with CR-75 and BK-133 as well
- Added: Functional back iron sights on ATOG optics
- Added: Toggle iron sights/scope aim by pressing RMB
- Added: Precise weapon lifting by weapon length
- Added: HUD noise indicator
- Added: Improved inventory icons rendering
- Added: Inventory icons dynamic scaling
- Added: Ability to one hit kill infected from behind with selected items
- Added: Particle effects visible on the inventory player character
- Added: Inventory character has items in hands
- Added: Ability to walk (but not jog or sprint) while inventory is open
- Added: Quick add to quickbar by hovering and pressing a number key
- Added: Highlighting to hovered items in inventory
- Added: Client-side personal night light (environment is subtly illuminated from the camera at night to save players from becoming completely blind without a light source)
- Added: Mosin 91/30 compensator
- Added: Independent firearm zeroing for iron sights and scopes
- Added: Option to change the order of inventory cargo containers
- Added: Hand cramp for brain disease
- Added: Injury animation is visible in inventory view
- Added: Expanded admin log (detailed hit messages, placement & base building action logging, player list printout)
- Added: Footsteps sounds for movement inside tents
- Added: Footsteps scuff sounds for grass surface
- Added: Sounds for lock/unlock doors action
- Added: Sounds for combination locks
- Added: Sound animation events for heavy hit animations
- Added: New set of sounds for male infected
- Added: Sounds for hot and freezing character animation
- Added: Foley sounds for movement with heavy items in hands (Power Generator, Barrel, Tents, Sea Chest)
- Added: Sounds for pick up and drop action for various items
- Added: Position dispersion when infected cannot see the target, but can hear it
- Added: Expanded admin log[community.bistudio.com] (detailed hit messages, placement & base building action logging, player list printout)
- Added: Muzzle flash effect for Mosin compensator
- Fixed: Client crashes when attempting to connect to the server through launch parameter on Windows 7
- Fixed: Server crash caused by in-game actions
- Fixed: Server/client errors upon loading weapon
- Fixed: Client error when equipping bandana
- Fixed: Server error when manipulating vehicles parts
- Fixed: Client error when manipulating barrel
- Fixed: Client error when manipulating radios
- Fixed: Client error when manipulating dead infected
- Fixed: Client error when removing wooden logs from fence or watchtower
- Fixed: Client error when disconnecting near a radio control panel
- Fixed: Client error when removing rag from the mouth
- Fixed: Client error when attaching combination locks
- Fixed: Client error when committing suicide with weapon
- Fixed: Multitude of environmental issues (models adjustments, objects collisions, incorrect LODs, )
- Fixed: Various IK poses (base building and electricity items, seeds packets, ammunition, vehicle parts)
- Fixed: Blending of textures on Skybox (previously causing sudden flashes)
- Fixed: Weak dynamic lights during dusk and dawn
- Fixed: An issue where the majority of the character clothing was rendered in lower resolution than the game was running at
- Fixed: Items can be picked up through walls (T137847)
- Fixed: Texture artefacts on the crosshair
- Fixed: Player can skip vomiting by staying crouched
- Fixed: Player can skip vomiting by jumping
- Fixed: Salute gesture keeps items in hand
- Fixed: BK-133 does not change textures according to damage states
- Fixed: Speed of inventory scrolling
- Fixed: FPS drop when dismantling/destroying base building parts
- Fixed: Barbed wire attached to fence will now move properly when opening gate
- Fixed: Player does not get proper damage while standing in flames
- Fixed: Driving over a character with a vehicle does not inflict damage
- Fixed: Player receives damage from a vehicle while standing close to it
- Fixed: Some gestures with weapons make arms twitch
- Fixed: Infected do not inflict any damage to animals
- Fixed: Player becomes deformed for others while sitting in a car
- Fixed: Windows cannot be destroyed for some of the vehicles
- Fixed: Splitting/combining rags will overlay another item in the inventory
- Fixed: Items can get stacked incorrectly in one slot on top of each other (T136643)
- Fixed: Items can be put in hands via inventory while sitting in a vehicle
- Fixed: Projectile impacts do not alert infected
- Fixed: Swapped clothing items can remain in characters inventory when standing in the vicinity (T136679)
- Fixed: Sawing off Mosin 91/30 with attached optic/loaded ammo deletes the items completely (T136205)
- Fixed: Players are able to access dismantle actions on towers from the outside (T136666 + T 137639)
- Fixed: Switching seat while driving will result in a silent vehicle (T137285)
- Fixed: Item size changes visually for wielded item when logging off (T136822)
- Fixed: Selecting survivor in the main menu and pressing play opens old server browser (T136726)
- Fixed: Environmental damage is not logged correctly in server logs (T137257)
- Fixed: Attacking infected clip through the player (T137370)
- Fixed: Missing arrow mark on items with container or attachments (T137103)
- Fixed: Offline missions cannot be launched on Windows 7 (T137264)
- Fixed: Hunting scope allows looking through walls (T137033)
- Fixed: Crafting improvised suppressor takes 1 % from the duct tape (T133200)
- Fixed: Collision of packed Car Tent remains in the middle of the unpacked Car Tent
- Fixed: Barrel inventory is misplaced when several barrels are in one place
- Fixed: Tent and barrel placement is restricted only to flat surfaces
- Fixed: Weapons cannot be reloaded while lying on the back
- Fixed: Restrained characters can play freezing animation
- Fixed: Handheld optic, binoculars or rangefinder were not usable (T137102)
- Fixed: AIs might get stuck mid-air after being killed by vehicle
- Fixed: Enduro helmet attachments are out of place in inventory
- Fixed: Fitting of localized item names in tool-tips and headers
- Fixed: Electric devices (spotlight, cable reel, etc.) getting unplugged after server restart
- Fixed: Server crash upon respawn
- Fixed: FX-45 was not functional
- Fixed: Getting shot underwater put the character into falling animation
- Fixed: Inventory, vicinity, and hands slots were overlapping with each other
- Fixed: The first gunshot caused FPS drop
- Fixed: Server VMEs related to the in-game map
- Fixed: Character noise indicator not being present
- Fixed: Attachment icon dragged from hands slot to an invalid slot disappears
- Fixed: Character noise indicator not showing appropriate values
- Fixed: Collisions of base building objects remaining after their parts have been detached
- Fixed: Rangefinder drawing its value on other clients' screens, assorted client error, and interference between rangefinders
- Fixed: When opening doors for the first time, the whole building model can move slightly
- Fixed: Client error connected to player presence indicator
- Fixed: It is no longer possible to attach the Hunting Scope to the BK-18
- Fixed: A client-side crash connected to the base building feature
- Fixed: Fence gate cannot be opened after server restart
- Fixed: Fence can be walked through after server restart
- Fixed: Backwards compatibility for mods using particle API from version 1.01 and older (GoreZ and such).
- Fixed: Client error tied to base building
- Fixed: Ruined tires now affect vehicle behaviour
- Fixed: Fire geometry for offshore worker infected type
- Fixed: Invisible dynamic events and custom objects
- Fixed: Adjusted MRDS post-process on FX to make it more usable
- Fixed: Tuna can miss the "Open" action in certain conditions (player/others nearby manipulating with a Compass)
- Fixed: Stacks of .308 Ammo spawning with 0 quantity
- Fixed: The player now dies properly from hypothermia, preventing client errors and other issues
- Fixed: Only one player in a VoN conversation can hear the others
- Fixed: Vehicle radiator cannot be refilled until the car has been started
- Fixed: Character movement speed desynchronization, where the character moves as if aiming down sights even when they are not
- Fixed: Client error connected to using a water bottle on a fireplace
- Fixed: Leaving ADS on weapon actions
- Changed: The weather simulation has been reworked, improving the network synchronization and lowering its performance cost. As part of this, SimulWeather and its related options were removed.
- Changed: Improved the impact of dynamic lights on surfaces (including the roads)
- Tweaked: Improved quickbar visuals and responsiveness
- Tweaked: Minor tweaks to the global light config
- Changed: Major cleanup of CfgWorlds config parameters (and related classes such as CfgSurfaces and Clutter)
- Tweaked: Alpha channel of mud road texture, so it's lit up properly by the dynamic lights
- Tweaked: Inventory blur intensity is now at half of the previous value
- Tweaked: Inventory icons for firearms and their attachments
- Tweaked: Item sizes for handguards and buttstocks
- Tweaked: Inventory size of suppressors
- Changed: Items located in fireplace cargo will now be burned to 'Ruined' state instead of 'Badly damaged'
- Tweaked: Damage system for ADA 4x4
- Tweaked: Central economy (minor adjustments)
- Changed: Item view bounding box enlargement when attachments are added
- Changed: Improved behavior of all light sources (fade in / fade out effects and more)
- Changed: Light sources slowly fade out when they are low on energy instead of suddenly going completely dark
- Tweaked: Slightly darkened breath vapor particle to avoid glowing at night
- Changed: Improved behavior of smoking chambers on all guns (smoke escapes only while the chamber is open)
- Tweaked: Decreased intensity of all light sources during daytime
- Changed: Reflector surface of all light sources now shines properly
- Tweaked: Chemlight illumination radius increased
- Changed: Torch is now always transformed to stick when its rags are removed from it
- Changed: Bear trap damage output is now dynamic (it always causes the victim to start limping, but it won't kill them unless their health is already critical)
- Changed: Significantly improved quality of vehicle smoke particles during high speed
- Changed: Melee/weapons to animate with "spine3" bone (different shoulder animation)
- Optimized: Physics rayRcast & Shapecast callbacks
- Optimized: Possibility to enable multithreaded replication from server config using "multithreadedReplication" parameter
- Optimized: Size of entity create network messages
- Tweaked: In-game map behaviour
- Changed: All particles are now preloaded during the game's initial loading
- Changed: 'FullAuto' fire mode set as default mode on all relevant weapons
- Tweaked: Sneak attack on the Infected now also works when hitting the torso
- Tweaked: Infected are less perceptive in terms of sounds in general, limited vision at night
- Tweaked: Blood and health regeneration slowed by roughly 1/3rd
- Tweaked: Water and energy metabolism slowed down by approximately 1/5th
- Tweaked: Increased water, energy and healthy penalty by approximately 1/2 when heat comfort is low/high
- Tweaked: Chemlight illumination range lowered to 7.5 m
- Changed: Updated tourist trail map model and textures
- Changed: Lowered the Infected alertness caused by projectile impacts nearby
- Changed: Disabled attaching of MRDS to CR75 (MRDS currently has issues on the weapon that need to be dealt with first)
- Changed: Blood regeneration speed lowered
- Changed: Amount of blood loss from hamolytic reaction raised
- Changed: Lowered the illumination range of chemlight and the light around character at night
- Tweaked: Lowered chance of jamming for pistols
- Added: Script function for disabling flares on light entities
- Added: Script function for setting the relative position of flare on light entities
- Added: Particles that are attached on an object can now rotate independently from that object (this fixed unintended directional flame on burning torches, see Particle.PlayOnObject(...) function documentation)
- Added: Script function PlayerPreviewWidget::GetDummyPlayer
- Added: New method on particles: ScaleParticleParamFromOriginal(...)
- Changed: Particle API was refactored. Function Play(...) was replaced by functions PlayInWorld(...) and PlayOnObject(...). Please update your scripts accordingly to prevent compilation errors.
- Changed: Huge refactor of how scripted lights behave. Please start using this API instead of config Pilot Lights. (Check file ScriptedLightBase.c and see examples in Scripts\4_World\Entities\ScriptedLightBase)
- Tweaked: Corrected name of config parameter 'slopeLimit' to 'slopeTolerance'
- Removed: Obsolete/deprecated configuration parameters were removed.
- Tweaked: Personal light access parameter (PlayerBaseClient.m_PersonalLight) changed from 'private' to 'protected' to allow modding
- Individual melee hit registration issues against infected
- Going unconscious with an open map can cause freezes