
Dev Diary Part 1[forum.paradoxplaza.com]
Dev Diary Part 2[forum.paradoxplaza.com]Base Game
- New landmark: Winter Festival Market
- Fixed: Paradox Interactive Account linking
- Fixed: News feed in the main menu doesn't refresh after switching game language
- Fixed: Possible Memory and Performance leak
- Fixed: Parks and recreation policy missing the cost information
- Fixed: Two notification icons do not switch to red when notification turns critical
Carols, Candles and Candy DLC
- Added 3 new Christmas songs Added new Chirper hat
- After Dark DLC
- Fixed: Taxi Depot has too high Noise Pollution
- Snowfall DLC
- Added 2 new winter theme maps, Winter Hills and Frozenshire
- Fixed: Notification tooltip for 'Not enough heat' is overflown from the screen in RU
Green Cities DLC
- Fixed: Self-sufficient buildings do not complain about high taxes
- Fixed: Chirp about Organic and Local district has a text issue.
ParkLife DLC
- Balanced Park Areas entertainment value
- Fixed: Park Areas remove the effect of Park Area Building Entertainment value
- Fixed: Park Tile naming is not cohesive Fixed: Zoo Paths are missing text in winter themes
- Fixed: Nature Reserve Ground Tiles thumbnail is incorrect in Winter theme maps
Industries DLC
- Fixed: Cargo planes circle and use buildings that do not otherwise have any plane traffic
- Fixed: Zoned industry buildings are missing notification tooltips when building does not have enough resources
- Fixed: Raw Forest Products is cut off in PL in Industry Area Info Panel, extractors' and processing buildings' info panels Fixed: "Flours" should be renamed to "Flour"
- Fixed: What's New Panel Post City Service slide has a text issue
- Fixed: The appearance selection of Industry Buildings with multiple appearances should be remembered when building new buildings
- Fixed: Vehicles can't cross the center line of Small Industry roads
- Fixed: Player does not get income from Exporting Industry Goods through Ship/Train/Plane connections
- Fixed: Unique Factories' glass resource is using 'or' instead of 'and' in the tooltip
- Fixed: Car Factory has no audio
- Fixed: Area level-up panel is not fully localized when Player is using Unlock All Mod
- Fixed: Area level-up panel has incorrect text when Player is using Unlock All Mod
- Fixed: When Player has Unlock All mod enable there shouldn't be any Level-up panel shown at the start of the game
- Fixed: Unique Factories "Production Rate" slider affects the available trucks for the Unique Factory
- Fixed: Tooltip for UFPANEL_MATERIALCOST and UFPANEL_PRODUCTIONVALUE are mixed between each other
- Fixed: ZH Synthetic Dawn Radio and Industries DLC Tooltips are not fully translated
- Fixed: Tooltip for total upkeep for a Industry Area info panel is not implemented
- Fixed: Offshore Assets achievement description can be misleading
- Fixed: RU "Exporting Unique Factory products" vehicle status overflows Fixed: Unique Factory Product in Custom Made Unique Factories are missing it's correct string (fixed only in EN)
- Fixed: Raw Materials Storage outside of an Industry Area does not have expenses from importing Raw Materials