Star Wars: Battlefront Dev Tracker

(2019) I think the sky box is something that really needs to be addressed it is so much better in the previous game and is what contributed to making the game feel even more like the movies. I feel this aspect of the game is lacking. This could do with some awareness. So what do others think?

This thread was added on April 05, 2019, with posts from EA_Charlemagne.

Original Post
https://i.redd.it/c7luoes0jeq21.jpg

For those wondering why the games look different yet very similar at the same time, I believe we changed how lighting works in the second one to fit a different aesthetic.

NathanOfLane

Like a Rogue One or The Force Awakens type aesthetic, right? A contemporary movie look?

Specifically, Rogue One. TFA is closer to some of the other films.

NathanOfLane

Nice. I had a hunch that was the goal, because I remembered one of the developers telling the community that their intention with the original blaster bolts was to match the VFX in Rogue One.

It makes sense, considering it has a heavy military vibe.

If you look up original videos of BII lightsabers, they were very similar to Vader's in the iconic RO scene.

NathanOfLane

Huh! I never noticed the effect was present in that scene. It's understated, but it's definitely there. That's great attention to detail.

We're nerds.

zackgardner

Slanted lens flares instead of actual sabers?

I don't remember that in Rogue One.

Probably because a lightsaber was only used once. I’d check out the Vader scene on YouTube to see it clearly.